Team Introduction: Aubrey
I started working with David about 3 years ago as a concept artist and 3D modeler for Lugaru 2. I am looking forward to continuing that work with the new Wolfire team.
In the time I have been contracting with Wolfire I have also been working for other companies. Some of the bigger jobs were characters for the XBLA version of Marathon: Durandal and level design on the upcoming FPS game Darkest of Days. Working on these contract jobs, I have been able to develop professional level skills in a lot of different areas. Being the only full time artist on the Wolfire team means that I am going to get a chance to use everything I know to make our games look great.
I graduated a few years ago from the University of Oklahoma with a degree in economics but have since focused solely video game art. It wasn't easy starting out. I even worked as a cake decorator for Wal-Mart just to get by. A couple months ago my wife and I moved out here to California to work more closely with the Wolfire team. So far everything is great!
Favorite Games: XCom: UFO defense, Deus Ex, Super Metroid, Silent Hill 2
Random Fact: I had never seen any of the rest of the Wolfire team face-to-face until I moved from Iowa to work with them.
Team Introduction: Phillip
Hi, I'm Phillip.
I'll be working on graphics programming, especially creating tools and technologies to help make it as easy as possible to make cool art assets, maps, animations, and special effects.
I recently graduated from Yale University with a major in CS. Prior to settling on CS, I jumped around quite a bit, exploring interests in physics, cognitive science, art, and architecture. I'm really excited to have found game development, since the field tightly integrates my several areas of interest.
In college I did research on human visual perception and computer vision, and worked on a tool for freeform 3D modeling. At Wolfire, I'm looking forward to tackling cutting edge technical issues and pushing innovation in all our games!
Favorite Games: Marshmallow Duel, The Dig, Myth
Random Fact: Back in the day I suffered from a fervent addiction to Marshmallow Duel. It was a tough time, but some good did come out of it: I introduced David to the game, and it was his inspiration for GLFighters!
Team Introduction: Jeff
Hey, I'm Jeff. David's (fraternal) twin brother! David and I are really excited to finally get Wolfire off the ground and really get serious about game development.
I am a student at UC Berkeley, but Wolfire Games is too cool of an opportunity, so now I am a part time student. :) This is why we are all located in the East Bay. My role here is as a software developer with an emphasis on web stuff, so if you notice anything weird on the site, let me know!
A little bit of background about me: I wrote AIMM, the original third party AIM client for Mac OS. I then went on to write some shareware apps for people who sell stuff on Amazon, and have since been doing a lot of contract work for Amazon sellers. If you bought something used on Amazon and received an annoying email about it asking for feedback... Yeah, that's me. Sorry!
About a year ago, I joined Redux, Inc., as a software developer and wrote the back end for flick.im (you can check out the iPhone version, but the main Meebo style site has been canceled - it was awesome though!) and worked as a developer for the redux.com site itself. However, once David graduated, we officially formed Wolfire Games and I am really excited to finally be working on my real passion: video games!
Favorite Games: Quake 3: Urban Terror, Angband (you don't need graphics to be an awesome game), Super Smash Bros.
Random Fact: When David and I were ~8, David made me really mad and I deleted his "Games" folder on his computer, not knowing his original HyperCard games were in there too. This loss of data and trade secrets probably set Wolfire back years. That is how I earned the title "Evil Twin".
Team Introduction: John
Hey guys I'm John.
I went to elementary school with David, Jeff and Phillip (K-8) and am glad to have finally met Aubrey.
I've been an avid video gamer my whole life. I had my first game development experience as an assistant product manager and voice actor for David in second grade. Thanks to David's coding skill in Hypercard and my occasional crazy idea, we invented the "grayscale stick-figure choose-your-own-adventure war game" genre which was quickly banned by our school librarians due to its mature content.
My love for gaming caused me to learn some visual basic programming techniques in high school. I even managed to produce some primitive games using OpenGL and C++. At Yale University I spent time wrestling with Java, C and Scheme but decided to major in economics. I hope to bring important management and business skills to Wolfire (read: Im the least technologically competent person on the team).
Favorite Games: Operation Neptune (how I learned my maths), Jedi Knight, Unreal Tournament
Random Fact: I composed and synthesized the main menu song in Black Shades.
We're off!
Ok, all side projects and contracts are done! Now everyone is ready to focus on Lugaru 2 completely, and we will start making some real progress. The rest of the team will make blog posts soon to introduce themselves.