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Overgrowth Open Source Announcement

April 21st, 2022

Open Source We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have continued to work on the game is the fantastic fan response and following. Not only have people all over the globe continued to play and enjoy Overgrowth for years, but the community has had an enormous ...

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Overgrowth Online Multiplayer Prototype

December 15th, 2021

Prototype As a lot of you know, Overgrowth has been a beloved project for us at Wolfire and for the Wolfire community at large. The love for the game has never failed to humble us and we are so grateful for all the people who have played it. The continued enthusiasm for Overgrowth from the community and from us has ...

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Overgrowth Map Jam Results (July 2019)

August 19th, 2019

Every few months our talented modding community organizes an Overgrowth map jam, where the goal is to create a themed map in just ten days! July’s theme was “music” and there were some super creative entries that we’re excited to show you. The first map is The Tower, in this map you’ll follow Thorn and Sparrow on ...

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Overgrowth 1.3 - Controller and Language Support

July 3rd, 2018

The 1.3 update for Overgrowth is now available. This will be the final update of Overgrowth for now, and we will be pausing development on the game. In this update, we added better controller support, and support for language mods. Controllers now work in menus, and can be rebound inside the game instead of having to hand edit the ...

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What's new at Wolfire - Early May

May 9th, 2018

Merlyn here. I'm a game producer for Wolfire, and I've been working here since September 2016. You might recognize me from Discord, or for some of my writing on various social media posts. What's new at Wolfire? Most of Wolfire is working on a new game. I'd love to say more about it but I can ...

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Overgrowth Volunteer Orchestra Post-Mortem

May 3rd, 2018

Overgrowth Arrangement Post-Mortem Written by Mikko Tarmia and Anton Riehl Introduction It’s always interesting to try new things, so during the Overgrowth’s development process we had this idea of having Wolfire’s community to contribute their musical talent for the game’s upcoming soundtrack album. So we started working on an arrangement based on the game’s main ...

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Overgrowth 1.2 - Combat improvements

March 15th, 2018

We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it in HD! This time we focused on AI and combat improvements on hardcore and expert difficulty settings. Enemies are now more cautious, and their attacks are bit less predictable. They are better at evading ...

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