Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth is in the Humble Freedom Bundle

Add Comment! By David Rosen on February 14th, 2017

We're proud to announce that Overgrowth is included in the Humble Freedom Bundle, a charity bundle to raise money for the American Civil Liberties Union, the International Rescue Committee, and the MSF (Doctors Without Borders). For just $30 to charity, you can get more than $600 worth of games and books!

For many gamers and game developers, we are currently seeing the biggest humanitarian crisis in our lifetime, coupled with the largest threat to civil rights in America. If you've been feeling powerless, or unsure of what you can do to help, here is your chance to make a difference!

Overgrowth Beta 2 video changelog

Add Comment! By Lukas Orsvärn on February 13th, 2017

Here is the new Overgrowth Beta video!

Don't forget that you can help support us, try out our beta (such as the one in the video), and chat with other people in early access in the Secret Preorder Forum by purchasing Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows:

Editor

  • Major overhaul of editor, new GUI system, swapped out ribbon for menu
  • New scenegraph window
  • Can now create new level from main menu
  • New "open recent" menu
  • New and greatly improved dialog editor
  • New, much faster, better categorized object spawner
  • Better numerical editing of parameters (object transforms, sun properties, etc)
  • Performance window
  • Better XML saving so better merging when multiple people work on one level
  • Better hotload of some UI scripts

Gameplay

  • First wolf encounter is now "frozen river" level in Lugaru campaign
  • Wolves have more inertia, so move faster, but have worse cornering
  • Removed "poke" attack from some swords
  • Improved dog/rat differentiation
  • Fixed some other combat exploits

Graphics

  • Blood decal merging/pooling
  • Improved texture blending results by using height maps
  • Switched from NVTT texture compression to Crunch (better quality for same size)
  • More eye candy in first Lugaru village (foliage/lake)

Other

  • Fixed broken GUI on OSX Sierra
  • Performance improved significantly on OSX + Intel, and some other machines
  • Fix several flickering squares glitches
  • Fix glitch where characters "ran away" to edge of map
  • Lots of other bug fixes

These are just a few of the changes in this beta; you can find the full change log here.

Note for MacOS users: We have seen some memory leaks that cause crashes after playing through a good chunk of the Lugaru campaign. We are working on a fix, and will provide a hotfix when it is done!

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by purchasing an early access copy of Overgrowth!

Overgrowth - Now in BETA, with Lugaru campaign mode!

Add Comment! By Lukas Orsvärn on January 18th, 2017

It’s been a long road, but we are now in Beta!

You can get early access to betas of Overgrowth at wolfire.com/purchase

Early access gives you:

  • The fully re-imagined Lugaru campaign story mode, in the Phoenix engine
  • Local multiplayer if you have a keyboard mouse and a controller, or 2 controllers
  • All future Betas, and early access to new gameplay and content when it is available
  • Access to the Secret Preorder Forum
  • Easier access to mods using our SUMLauncher application

If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire, or join us on our Discord.


Be sure to Be sure to watch the new beta trailer in HD!

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

More blog posts on the big Beta news coming soon :)

Overgrowth a227 video changelog

Add Comment! By Lukas Orsvärn on December 14th, 2016

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow us on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows:

New content

  • Lugaru campaign is now playable

Gameplay

  • Disarm with judo throw
  • Pull out thrown knives to finish off enemy
  • Wolves are only vulnerable to weapons and jump kicks
  • Metal armor, only in Lugaru campaign right now
  • Knockout shield to keep characters from dying in one hit
  • Staff weapon properly implemented
  • Screen effects to signal damage and health
  • Slow motion when defeating last active enemy
  • Improved AI

Graphics

  • Can now add fog to levels
  • Improved weapon sticking in characters
  • Snow shader
  • Improved lava shader

Other

  • Performance improved
  • Lots of bug fixes

These are just a few of the changes in this alpha; you can find the full change log here.

Note for MacOS Sierra users: The settings menu and editor GUI are not working as intended right now, but we are working on a fix and will release a hotfix once it’s done!

A few years ago we released the source code Overgrowth's predecessor, Lugaru. Now the data is available under the same license! Check out the OSS Lugaru HD website for more information. They just released version 1.1 of the open source Lugaru to celebrate the new campaign in Overgrowth, check the release notes and downloads here.

Thanks as always for all the support! See you guys in Discord and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!

Wolfire Discord server

Add Comment! By Lukas Orsvärn on September 28th, 2016

We've been running our own IRC (Internet Relay Chat) server for many years now as a space for the Wolfire community to chat with each other and the developers. Back when it was set up there weren't really any good alternatives to IRC, so if you wanted a big chat room that could hold hundreds of people, IRC was the way to go. This changed last year with the release of Discord.

Discord feels like a modern take on IRC that is geared towards gamers. It's got a pretty interface, voice chat, friends list, phone support and more. For more information about Discord, check out the Discord website. We've set up an official Wolfire server on Discord, follow this link to join it.

Join the Wolfire Discord server

As to not split up the community on different chat platforms we will shut down the Wolfire IRC server on October 31st, 2016!