Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Receiver 2 Localization Update

Add Comment! By Cameron Morris on October 27th, 2021


Receiver 2

We are happy to announce that Receiver 2 now features new language options. We have always wanted Receiver 2 to be accessible to as many people as possible and this is hopefully a further step in that direction. Currently there are 3 new official languages that you can play Receiver 2 in: Spanish, Japanese and Chinese (Simplified). Players who want to play in these languages can now launch the newest version of the game and easily switch to the option they prefer.

To coincide with this update, the official Receiver 2 website is also now available in 13 different languages. At the bottom of the page you will now find a drop down which allows you to select your desired language.

This is our first experience with localisation and we couldn’t be more excited to bring our game to players who haven’t been able to play it before. We appreciate everyone who has voiced their suggestions on how to make Receiver 2 more accessible and everyone who has supported the game’s development. We will continue working to make Receiver 2 the most enjoyable experience for the most people possible. Remember to follow us on our various social media platforms so you don't miss future announcements!



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Wolfire Monthly Update - October 2021

Add Comment! By Cameron Morris on October 3rd, 2021


Low Light Combat

In July we dropped our brand new multiplayer experience Low Light Combat. For those who don’t know, Low Light Combat is a reimagining of a Jam game we made in 2013. The new LLC is a completely free multiplayer shooter that uses light and time to create tense and fast paced battles. The game was created in a month using the beta of Unreal Engine 5.

Since release, the Wolfire community has been trying out LLC and we’ve been right there with you. We’ve loved jumping into matches and getting absolutely destroyed by fans. We even streamed one of those community play sessions over on our Twitch channel and then edited the VOD so we could put the best bits on our YouTube channel.

Overgrowth Map Jam July 2021

Another exciting thing to come out of the community recently was the latest Overgrowth Map Jam. Despite other jams requiring map creators to create within a theme or themes, this jam dropped the idea of having a theme and encouraged creators to go wild. The results were amazing. There were eight maps created for this jam and they ranged from a fully playable car racing level, all the way to recreating Receiver in Overgrowth. During the voting stages we streamed our journey playing through all of the maps on our Twitch channel and had a blast!

In the end the community declared Yanwang Ken’s map victorious so congratulations to them! We recommend you try out all of the maps created for the jam as each was unique and full of creativity. You can find them all on the Steam workshop.

If you want a breakdown of each of the maps submitted and what they entail, we spotlighted each of them in this video on our YouTube channel.

The Future

There is so much more coming down the pipeline that we can’t wait to share, but until then we just want to express how grateful we are for the Wolfire community and all that you do to support us.



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Low Light Combat Launch

Add Comment! By Cameron Morris on July 21st, 2021


Our New Game is Out Now!

We are thrilled to announce our brand new 100% free experience, Low Light Combat. Long time Wolfire fans might recognise that name but this multiplayer shooter was developed from the ground up in the cutting edge Unreal Engine 5.

In Low Light Combat light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit. In LLC, your health, ammo, and stamina are all tied to a single resource: Time. That means everything from firing your weapon and taking damage, to sprinting and shining your flashlight will all deplete your time. To replenish your time you must either defeat other players, or touch the reactor found in the middle of the map. But you must act fast because time... is fleeting.

We developed this project in one month and there are a couple reasons for this. We wanted to see what was possible with the new Unreal Engine 5. We wanted to push ourselves to create something fun without taking too much time away from other projects. But mostly we wanted to give the Wolfire community an exciting and unique multiplayer experience at no cost whatsoever!

LLC is also completely open source, so if you want to dive headfirst into the project file and learn how we did what we did, you can do so. Regardless of if you're a big name developer or a hobbyist programmer, any and all can learn from Low Light Combat. You can download the source code here!

The game is available right now on Steam and Itch.io.



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Wolfire Monthly Update - July 2021

Add Comment! By Cameron Morris on July 5th, 2021


Summer Sale

It’s finally summer which means it's saving time! You can now get all Wolfire games, including Receiver 2 and Overgrowth, at discounted prices as part of the summer sale. But act fast because the sale ends on the 8th of July! If there is a game of ours that you’ve been wanting to try, now is the time to complete your Wolfire collection!

R1 Workshop

Overgrowth Map Jam April 2021

Now that the results are in, we wanted to let you all know that the latest Overgrowth Map Jam was one of our most exciting yet! For those who don’t know, this is a recurring event in the Wolfire community that encourages people to create an Overgrowth map that fits the Jam’s themes. Map creators submit their maps and then the community votes for their favourite. These events are great fun and go a long way to bring the Wolfire community together and to foster creativity.

This Jam’s themes were ‘Ragdoll’ and ‘Stealth’! Map creators took one or both of these themes and created some amazing Overgrowth maps that you can play right now. On top of that we continued the tradition of streaming the maps live on our Twitch channel and an edited down version of that VOD is available to watch on our YouTube channel.

Compound Posters

We have really loved everyone’s reactions to the compound in Receiver 2. A lot of love and hard work went into creating it and the fact that fans have been enjoying exploring, training and hanging out there has been so fun to see.

One of our favourite things about the compound were the in-universe posters that decorate some of the walls. The designs created by Aubrey are so compelling and fit the themes and mood of Receiver 2 so well that we wanted to give you, the fans, a chance to own them. Right now you can purchase any and all of the Receiver 2 compound posters in the Wolfire Games merch store. And of course if posters aren’t your thing, the store has plenty of other Wolfire merch including t-shirts, phone cases and stickers.

R1 Sale

Upcoming Content

We are so excited to share with you all the things we are working on behind the scenes but that will have to wait a little longer. In the meantime, keep an eye on our socials and make sure you are following our YouTube and twitch channels for some fun video content. We appreciate all the support form the Wolfire community and we hope to bring some awesome stuff to you in the future.



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Regarding the Valve class action

Add Comment! By David Rosen on May 6th, 2021

Dear gamers and game developers,

I would like to explain why Wolfire Games is seeking to represent game developers in a class action suit against Valve Corporation. I felt that I had no choice, because I believe gamers and game developers are being harmed by Valve's conduct. While I am taking on significant personal risk, I am not doing this for personal gain. If there’s any monetary recovery, it will be distributed to all developers and gamers in the class.

I did not set out with the goal of suing Valve, but I have personally experienced the conduct described in the complaint. When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game "Overgrowth" at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results.

But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM. This would make it impossible for me, or any game developer, to determine whether or not Steam is earning their commission. I believe that other developers who charged lower prices on other stores have been contacted by Valve, telling them that their games will be removed from Steam if they did not raise their prices on competing stores.

While talking to other developers about problems that they were having with Steam, they kept referring to it as a "monopoly," and saying that there was nothing that we could do. I wondered, has anyone actually checked if Valve is obeying antitrust law? So I consulted with legal experts, which eventually culminated in the complaint.

As the dominant platform, when developers list their games on multiple PC stores, the majority of their sales will come through Steam. I believe this makes most developers afraid that if they don't sell on Steam, they will lose the majority of their revenue. To those developers, avoiding Steam would add unacceptable risk to the already high risk of game development in general. I believe that most developers have little or no choice but to sell on Steam and do as they're told by Valve.

I believe that businesses are free to do whatever they want within the law. However, once a company reaches a certain level of power over an entire market, the antitrust laws forbid those companies from distorting competition. I believe that Valve is taking away gamers' freedom to choose how much extra they are willing to pay to use their platform. I believe they are taking away competing stores' freedom to compete by taking advantage of their lower commission rates. I believe they are taking away developers' freedom to use different pricing models.

In my opinion, this is part of why all competing stores have failed. This suit insists that Valve stop interfering with pricing on other stores, and allow gamers and developers to make their own decisions. That’s why I joined the lawsuit.

Sincerely,
David Rosen