Hi, I'm Phillip.
I'll be working on graphics programming, especially creating tools and technologies to help make it as easy as possible to make cool art assets, maps, animations, and special effects.
I recently graduated from Yale University with a major in CS. Prior to settling on CS, I jumped around quite a bit, exploring interests in physics, cognitive science, art, and architecture. I'm really excited to have found game development, since the field tightly integrates my several areas of interest.
In college I did research on human visual perception and computer vision, and worked on a tool for freeform 3D modeling. At Wolfire, I'm looking forward to tackling cutting edge technical issues and pushing innovation in all our games!
Favorite Games: Marshmallow Duel, The Dig, Myth
Random Fact: Back in the day I suffered from a fervent addiction to Marshmallow Duel. It was a tough time, but some good did come out of it: I introduced David to the game, and it was his inspiration for GLFighters!