Team Introduction: Aubrey
I started working with David about 3 years ago as a concept artist and 3D modeler for Lugaru 2. I am looking forward to continuing that work with the new Wolfire team.
In the time I have been contracting with Wolfire I have also been working for other companies. Some of the bigger jobs were characters for the XBLA version of Marathon: Durandal and level design on the upcoming FPS game Darkest of Days. Working on these contract jobs, I have been able to develop professional level skills in a lot of different areas. Being the only full time artist on the Wolfire team means that I am going to get a chance to use everything I know to make our games look great.
I graduated a few years ago from the University of Oklahoma with a degree in economics but have since focused solely video game art. It wasn’t easy starting out. I even worked as a cake decorator for Wal-Mart just to get by. A couple months ago my wife and I moved out here to California to work more closely with the Wolfire team. So far everything is great!
Favorite Games: XCom: UFO defense, Deus Ex, Super Metroid, Silent Hill 2
Random Fact: I had never seen any of the rest of the Wolfire team face-to-face until I moved from Iowa to work with them.
Hi!
So all the concept art and models have been made by you? They look great in any case.
Not all the models have been made by me. Ian Wells, a really great 3D artist made the newer rabbit and wolf models. That said, I think now I can match Ian’s work from 3 years ago.
From the old stuff I did a lot of environmental art– I am not sure how much of it was posted in the blog and forums.
Wow, you did the characters for Durandal on XBLA? Those were awesome! I’m a big fan of the series. Which did you do?
Good luck with your future efforts with Wolfire!
Lets see… I did the Pfhor fighter and trooper, the drone, the S’pht (2 major variations) and S’pht’Kr, and my favorite, the BOB. I think I did the flying bug thing too– also I modeled a bunch of the guns, although some other guy took a pass on some of that stuff after I was finished.
It was a pretty fun project. I’m glad people appreciate the new art for it!