Status update
I spent the last month or so gathering the Wolfire team together in one physical place, and finishing up some side projects. We will be ready to go full-time on Lugaru 2 on September 1st! I graduated from college, so there will be no more delays due to schoolwork; I am going to work on Lugaru 2 all day every day until it is done.
3D Acoustics
I wrote a paper about my 3D acoustics research, with a lot of pictures and videos (including giant explosions). You can find it here!
Movement Evolution
I tried evolving new kinds of movement in 3D humanoid characters. There has been a lot of research on dynamic humanoid walking controllers, but what about crawling? Or breakdancing?
Controlled Intersections
I have been working on ways to improve the intersections between different objects. The examples shown here demonstrate automatic ambient occlusion and weathering effects as well as one kind of geometry deformation.
Real skeletal animation
I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.