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Regarding the Valve class action

May 6th, 2021

Dear gamers and game developers, I would like to explain why Wolfire Games is seeking to represent game developers in a class action suit against Valve Corporation. I felt that I had no choice, because I believe gamers and game developers are being harmed by Valve's conduct. While I am taking on significant personal risk, I am not doing ...

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Why Game Developers Need YouTubers

December 23rd, 2013

YouTube Copyright Crackdown Recently, many prominent YouTubers were hit by a flurry of copyright notices from YouTube's automated copyright enforcement system (called "Content ID"[1]), which prevented their videos from being monetized [2]. YouTube issued a response saying that they have increased the scope of Contend ID to even include affiliate partners, and announced no plans to change it ...

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Overgrowth is now on Steam!

December 17th, 2013

Overgrowth is now available on Steam, at a temporary sale price of $24.99! Check it out here. document.getElementById('hs-youtube-UTJX-YY23b0').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border:none;' src='http://www.humblebundle.com/store/video/overgrowth?youtubeid=UTJX-YY23b0'\x3E\x3C/iframe\x3E" Be sure to watch it in HD! If you have already ...

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Happy New Year!

January 1st, 2013

This was a great year! Here are some of the highlights of 2012: I finished the 64-page update to the Overgrowth comic that told the complete story of the Swordmaker. It took over a year to complete the update, working on it in my spare time. It was nice to finally finish this up so I could focus more on ...

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The Oculus Rift, Receiver and Steam Greenlight

August 30th, 2012

In the past, a lot of 3D and VR experiences for games have been really disappointing. I owned a Virtual Boy, was an early adopter of the ELSA 3D shutter glasses, and recently bought a 3DS. All these devices were kind of neat in their limited way, but ultimately fell short of delivering the experience I was hoping for. However ...

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Wolfire GDC 2012 Summary

March 12th, 2012

Last week, we demonstrated Overgrowth at the GDC 2012 expo! Since we are participating in their "Indie Open House" program, Gamespy set up a booth for us with three computers and three screens, which you can see here: We shared it with the other Indie Open House members: Interabang, Cryptic Sea, and Misfits Attic. If you're not familiar with ...

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Back from PAX

September 1st, 2011

On Monday night I returned from a great trip to PAX, where I was part of a panel about making art for indie games. I was honored to be on the panel with such awesome developers, and would like to thank everyone who came to our discussion. This was my first presentation like this, so I was a bit nervous ...

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