Wolfire Blog

; Subscribe

Overgrowth Volunteer Orchestra Post-Mortem

May 3rd, 2018

Overgrowth Arrangement Post-Mortem Written by Mikko Tarmia and Anton Riehl Introduction It’s always interesting to try new things, so during the Overgrowth’s development process we had this idea of having Wolfire’s community to contribute their musical talent for the game’s upcoming soundtrack album. So we started working on an arrangement based on the game’s main ...

Read more 0

Previous month in Overgrowth - early August

August 7th, 2017

Project Status: Over the last month, we released the hotfix for Beta 4, resolved many bugs, and completed most of the new Overgrowth campaign. We're now working on an internal gameplay test pass. This is the "over the shoulder" kind of testing, where we find a lucky person who either hasn't played Overgrowth, or has only played the ...

Read more 0

Previous two weeks in Overgrowth - Early July

July 8th, 2017

Project Status: Yesterday, we finally put the lid on bug fixes and got Beta 4 out the door. There's a few small things we are going to hotfix very soon, but they should not impact many people. We've been spending the last two weeks on bug fixes and continuing to polish the new Overgrowth campaign. This means doing ...

Read more 0

Overgrowth Progress: Late June 2017

June 24th, 2017

Project Status: We have finished the major art pass on the new Overgrowth campaign. All new levels are in place, and the majority of work on level layout and environment art is complete. This means we have also scaled back the team again to the same size we had last November - just David, Max, Lukas, and Merlyn fully allocated to ...

Read more 0

Overgrowth Progress, Mid May

May 13th, 2017

Project Status: We released Steam Workshop support to everyone. We decided to kick it off with a 30% off sale, and a video with a voiceover you might recognize as Humble Bundle cofounder (and Wolfire alumni) John Graham. Lukas also had a big hand in making the video possible, by selecting the mods to showcase, taking all the in-game footage ...

Read more 0

The previous week in Overgrowth, end of April edition

April 29th, 2017

Project status: Most of the features for Beta 4 have been nailed down, and there are only a few bits of work left to complete. We will likely have a Beta 4 feature lockdown very early next week, and make a release to advanced_testing on Steam. Then it's just bug fixes before that beta is released. This is one ...

Read more 0

The past two weeks in Overgrowth development

April 20th, 2017

Beta 3 kept us busy these last two weeks, so this update came after two weeks instead of one. On the plus side, that means it's twice as big! Here's all the things we've done in the last two weeks for the game: Redesigned the mods menu after feedback. This will go into the release that follows ...

Read more 0

Next posts