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The previous few weeks in Overgrowth

April 7th, 2017

People have been asking us for more updates. We post on Twitter multiple times a day, but that doesn't reach our whole audience. This post will kick off a weekly wrap-up of our progress. This week we've been working on new graphical features, bug fixing for Beta 3, and the new Overgrowth campaign levels. Here are some highlights ...

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Overgrowth Species Visual Development

July 13th, 2016

While everyone else is working on the new game plan for Overgrowth, and preparing the next alpha for release within a couple weeks, Steve is continuing to iterate on the character design for the different species. After designing the preliminary base models I was tasked with developing Rabbit character concepts for the Lugaru and Arena campaigns. While this was a ...

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Creating thumbnails for the item browser

May 9th, 2016

Hello, Josh here, also known as Akazi on the Wolfire forums and the rest of the Internet. I’ve been helping Wolfire with Overgrowth for a while now -- one thing I worked on was creating object thumbnails for the item browser in the level editor. Here are a few of the thumbnails I created. Here are my steps for creating ...

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Character Design

December 10th, 2015

Hey everyone! I’m Steve, the new character concept artist for Overgrowth. In this post I will share some of the designs I’ve been working on. All images in this post can be clicked to bring up a wider view and higher resolution version of the image. It’s been a bit of a challenge to get used to ...

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Art Asset Overview #45

December 25th, 2014

I decided to go over some of the basic controls and techniques for putting together buildings in this video so that people will have a good basis for using these new modular assets. You may notice in the video that I'm using a modified version of David's old SSAO shader he made for fun. The reason I decided ...

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Art Asset Overview #44

May 27th, 2014

The cats of Overgrowth are a politically powerful group who tend to use the other species as pawns. In a one-on-one fight, few can stand against a cat duelist, which earns them the grudging respect of even dogs and wolves. In large scale warfare, cats make excellent generals who use subturfuge and ruthlessness to make the most of their diverse ...

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GDC 2014 Procedural Animation Video

May 4th, 2014

This year I gave a talk about procedural animation at GDC, and the recording is now free to watch here! I put a lot of effort into this presentation because in a sense it represents much of my life's work so far: approaching technical production problems from first principles to try to maximize what a small team can achieve ...

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