The previous few weeks in Overgrowth
Add comment!April 7th, 2017
People have been asking us for more updates. We post on Twitter multiple times a day, but that doesn't reach our whole audience. This post will kick off a weekly wrap-up of our progress.
This week we've been working on new graphical features, bug fixing for Beta 3, and the new Overgrowth campaign levels. Here are some highlights from the previous few weeks.
First, we made a few gameplay changes:
Soon will tune this to be more reasonable. Until then, you can play a wicked game of catch with a dog. pic.twitter.com/rIwfohDJgW
— David Rosen (@Wolfire) March 7, 2017
We've also been working on improving some animations:Added a "freeze time" key to editor mode (~). It's great for precise timing, and capturing action shot angles you couldn't otherwise catch pic.twitter.com/fEAwKB1waR
— David Rosen (@Wolfire) March 9, 2017
Working on a new unique walk animation for cats. #nailedit pic.twitter.com/vxb3V6sFl5
— David Rosen (@Wolfire) March 11, 2017
Here's a new cat walk and run animation set that we're working on pic.twitter.com/41JsNqwLqJ
— David Rosen (@Wolfire) March 14, 2017
We added an experimental collision painting feature in the editor:Experimenting with some animations that may find their way into the game pic.twitter.com/YM4RpRMjCJ
— David Rosen (@Wolfire) March 17, 2017
...which lets you do things like this:The results after manual collision painting on a level. Use it to tweak climbing, wall running, balancing, and possibly more to come pic.twitter.com/FVrm9JekcN
— David Rosen (@Wolfire) March 23, 2017
The main menu UI has gotten a lot of work. I'm only posting one shot here, but most of it has been reworked:With practice and perserverance, Turner learned balance - and how to fall pic.twitter.com/ZMLGQjvzPL
— David Rosen (@Wolfire) March 18, 2017
We also added several new graphical effects:Beta 3 is rapidly approaching and with it will come a UI update. No more hunting around in the File menu to open up Red Shards! pic.twitter.com/lKRppEsyUt
— David Rosen (@Wolfire) March 23, 2017
Added cycling water level and a sand wetting effect. The visuals are just about done on this level, and now time to add game play pic.twitter.com/RzI75S0IMa
— David Rosen (@Wolfire) March 25, 2017
Another shot of the rain shader, showing the effect on characters and the environment pic.twitter.com/KaYjl27PET
— David Rosen (@Wolfire) March 31, 2017
Was much faster to use a shader to add the natural darkening of the rocks at sea level pic.twitter.com/hMe0JvNwl8
— David Rosen (@Wolfire) March 31, 2017
Testing out snow particles. You can also see the platforms close to the water are now icier pic.twitter.com/sj4kGIqHsT
— David Rosen (@Wolfire) April 1, 2017
Cinder, ash, and smoke particles recently added to this volcano level pic.twitter.com/nulmCcCalK
— David Rosen (@Wolfire) April 3, 2017
Testing out some motion fog effects on the new sky ark level pic.twitter.com/HOYaHWt78g
— David Rosen (@Wolfire) April 4, 2017
Now trying out some of the new effects on the arena levels pic.twitter.com/qUpbssC5vy
— David Rosen (@Wolfire) April 5, 2017
An example of an environment blob shadow decal, used here to ground objects to the environment pic.twitter.com/raAWZSb7tF
— David Rosen (@Wolfire) April 6, 2017
Added environmental water caustics to the area near the water. Here it is on the beach level pic.twitter.com/wusP6SYM73
— David Rosen (@Wolfire) April 6, 2017
We have also made a lot of progress on an all new Overgrowth campaign - Much more than we have screenshots for:WHAT DOES IT MEAN!?!?! pic.twitter.com/SmHm3oD35I
— David Rosen (@Wolfire) April 6, 2017
Art pass two is almost complete on this level in the new Overgrowth campaign. After that it will just need a second game play pass pic.twitter.com/8bw7IFa1em
— David Rosen (@Wolfire) March 21, 2017
Adding some volumetric fog to go with our muddy swamp pic.twitter.com/EXbHzONLzt
— David Rosen (@Wolfire) March 30, 2017
Next week will have a few more details, and a bit less Twitter spam. If all goes according to plan, then next week we will also release Beta 3. See you then!Beginning to add detail to this level. You might recognize it from the end of the teaser trailer pic.twitter.com/QUtjtOTeaE
— David Rosen (@Wolfire) March 31, 2017