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Controlled Intersections

I have been working on ways to improve the intersections between different objects. The examples shown here demonstrate automatic ambient occlusion and weathering effects as well as one kind of geometry deformation.

5 Responses to “Controlled Intersections”

  1. NovaNoah Says:

    Wow, That looks very nice!

    I can’t wait!

  2. funkdude Says:

    Wow thats very nifty! is the ambient occlusion a post processing effect?

    it kinda looks like you got a high-tech theme going on there, any clues on the storyline? is it in the future in the lugaru universe? (lightsabers might be neat :P )

  3. Nuky Says:

    Could just as well be simply for testing the engine? Or a secret test-game. Refering to older pictures of stuff not looking so high-tech. ;P

    But still, nice touch! Hadn’t even thought of that. =P
    Intersections can be a nasty thing, eh?

  4. Nello Says:

    it looks good..

  5. vetrox Says:

    Wow, awesome, that adds alot. It’s very easy to be pulled out of the immersion when you see stark contrast between every object.

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