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Overgrowth alpha 13

February 9th, 2009

Another week, another alpha! Here is what is new in Overgrowth this week. As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features. Aubrey has created even more art. Going through our svn code logs the past week, here are a few highlights: - A few optimizations - New transparency stuff - Fixed widescreen FOV - Hooked ...

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Overgrowth Alpha 12

February 2nd, 2009

Another week, another alpha. Here is what is new in Overgrowth this week. As usual, we have fixed a number of bugs, tweaked some stuff, and implemented some new features. Aubrey has created even more art. Going through our svn the past week, here are a few highlights: - Better graphical feedback for editor - Improved feedback grid - Lighting changes on the ...

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Overgrowth Alpha 11

January 27th, 2009

We've got some pretty cool stuff in Overgrowth this week. As mentioned yesterday, we now have fancy texture compression. This will let Overgrowth run on many more computers, because it will use a fraction of the VRAM it previously used. Starting up Overgrowth is also much, much faster now. As usual, we have fixed a number of bugs, tweaked ...

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Overgrowth Alpha 10

January 20th, 2009

Today marks our 10th weekly alpha. Has it been 10 weeks already? New this week: - More bug fixes - True transparency for the UI - Better behaved tooltips - New console. (now with copy/paste, etc.) - A bunch of new art from Aubrey - The rabbot runner, as featured in our procedural animation video (press 8 and 9 to toggle) - Box select added (hold ...

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Overgrowth Alpha 9

January 13th, 2009

Well, another week, another alpha! If you're just tuning in, we are doing something a little unusual with our development on our upcoming independent video game, Overgrowth. Every week, we release our latest build, however raw it may be, to fans in our secret preorder forum. We are continuing to polish the Overgrowth alpha for our first blessed build ...

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Overgrowth Alpha 8

January 6th, 2009

Has it been a week already? That means it's time for a new build of Overgrowth. If you're just tuning in, we are doing something a little unusual with our development on our upcoming independent video game. Every week, we release our latest build, however raw it may be, to fans in our secret preorder forum. New this ...

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Overgrowth Alpha 7: Mac OS X Hotness

December 29th, 2008

At Wolfire, we don't take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine tradition of weekly alphas and open development, I bring you Overgrowth Alpha 7! Following right on the tail of our unexpectedly hot post about why you should support ...

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