Overgrowth Alpha 8

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January 6th, 2009

Has it been a week already? That means it's time for a new build of Overgrowth.

If you're just tuning in, we are doing something a little unusual with our development on our upcoming independent video game. Every week, we release our latest build, however raw it may be, to fans in our secret preorder forum.


New this week is a bunch of multiplayer improvements (post on this coming soon), new and more optimized shadow, and some new map editor things from Phillip (post and video of the map editor, also coming soon).

With this alpha, we are going to start working towards our first "blessed build". For the next week or two we are not going to be working on new engine features, but rather polishing and optimizing our existing code base. There will still be new stuff, for example, Aubrey has a bunch of hot art, models, and levels to reveal soon, but the main focus is to get a solid build out so we can do some serious testing.

Also, David recently came down with the flu and is not feeling very well right now. :( Here is a get well thread for him on the forums.