Putting more "next" in next-gen assets
Mudbox recently released their 2009 edition in which performance was greatly improved. This allows me to put a level of detail into the textures that was difficult or impossible before. Instead of depending on texture overlays to provide small scale details, I can directly paint grainy or cracked surfaces. It is also faster then trying to do half in a sculpting app, and half in Photoshop or CrazyBump.
High resolution terrain texturing
This is a terrain used to test view distance and work flows for high resolution textures. We now have a consistent way of creating 4096x4096 terrain textures. Some graphics cards will support this, and we'll be able to downsample the textures for lower end computers
Desert Terrain
Here is a desert environment for Overgrowth. In addition to using real world data, we are using a program called World Machine 2 (WM2) to add erosion details and other small scale features. WM2 allow for fast, high quality results and lots of unique detail with less effort. The program is also free for non-commercial use, so people should be able to use it for their own mods once the game is out.
WeGame supports Lugaru!
Hey guys,
WeGame.com and the WeGame client now supports Lugaru!
Check it out: http://www.wegame.com/games/lugaru/
WeGame is basically the awesome combination of video capturing software like Fraps and online video sites like YouTube. And the best part is that it's free! There are a ton of threads on the Wolfire forums asking about how to record video in Lugaru and they often result in disappointment. Well, now Lugaru fans have access to the best video game recording solution and it's totally free!
Unfortunately, it's Windows only at the moment, so Mac and Linux fans are out of luck for now. :(
We are going to be working closely with WeGame for Overgrowth and will announce some really exciting stuff we are going to be doing soon.
Finally, we are going to announce a Lugaru video contest pretty soon, so get familiar with WeGame (or your favorite screen capturing alternative)!
Overt Ops is a triumph!
It's hard to overstate my satisfaction. Inspired by the presidential campaigns, John and I decided to do something similar. Simple: we asked our community for help via Overt Ops.
I'll let the results speak for themselves. Within a week, we had our press page translated into 15 languages, with about 5 more in progress!
In the overt ops forum, we have compiled a list of virtually every video game magazine, website, blog, etc. in the world! Pretty soon, we are going to announce Overgrowth globally - all thanks to our fans!
I think this is a great way to get world class PR without spending a dime. Especially handy if you are an indie studio like us, which cannot begin to afford a professional PR team. Thanks guys! We are eternally grateful to our fans.
As always, if you are a native speaker of a non-english language, please join us in Overt Ops, and if you see any errors with our fan translations, please let us know! Even if you are not a native speaker, if you have any creative marketing ideas on a zero dollar budget, we would love to hear them in Overt Ops. As always, we love to hear from you.