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Putting more “next” in next-gen assets

By Aubrey on November 19th, 2008

Mudbox recently released their 2009 edition in which performance was greatly improved. This allows me to put a level of detail into the textures that was difficult or impossible before. Instead of depending on texture overlays to provide small scale details, I can directly paint grainy or cracked surfaces. It is also faster then trying to do half in a sculpting app, and half in Photoshop or CrazyBump.

Sandy Rocks

10 Responses to “Putting more “next” in next-gen assets” rss trackback
  1. NovaNoah - November 19th, 2008 at 2:13 pm

    This makes me happy.

    *Smiling Face*

  2. geel9 - November 19th, 2008 at 2:38 pm

    Wow. That’s amazing! Good work, Aubrey!

  3. Bigwig - November 19th, 2008 at 6:02 pm

    It Looks Great, but you are gonna Smooth the rocks/sand out right? it looks a bit chunky when they touch each other… not that im complaining, because this looks AWSOME!

  4. Jeff - November 19th, 2008 at 6:09 pm

    @Bigwig: that is for another blog post. :)

    Actually, if you browse through the blog backlogs, you can find a research paper David wrote on that exact phenomenon and some screenshots of his solution. Bonus points to whoever links to it.

  5. dv747 - November 19th, 2008 at 6:41 pm

    Awesome!!!!!!!!!!!!!

  6. h2ostra - November 19th, 2008 at 7:23 pm

    http://blog.wolfire.com/2008/05/controlled-intersections

    do I get the points?

  7. Reisz - November 20th, 2008 at 1:27 am

    Yet another brilliant touch on the asset creation end of the pipeline, you are doing good things here sir, no doubt about that, Kudos to the user-friendliness level you will be eventually running the Game at.

  8. mansizedmouse - November 20th, 2008 at 1:31 pm

    The finished game is going to leave many people sock-less

    ROCK THOSE SOCKS

  9. broli - November 21st, 2008 at 7:30 am

    Another way to get around the straight intersections is to give the bottom of the model more corners and details than the upper part.

  10. funkdude - November 24th, 2008 at 1:20 pm

    Wow! that looks great, Mudbox sure is handy, with some seamless textures used as a stamp its pretty easy to put in loads of detail, great job :D

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