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High resolution terrain texturing

By Aubrey on November 18th, 2008

This is a terrain used to test view distance and work flows for high resolution textures. We now have a consistent way of creating 4096×4096 terrain textures. Some graphics cards will support this, and we’ll be able to downsample the textures for lower end computers

High resolution terrain texture

4 Responses to “High resolution terrain texturing” rss trackback
  1. Viking Zippy - November 18th, 2008 at 2:01 pm

    That is awesome, the terrain is so epic … I just hope my graphics card supports it =D

  2. NovaNoah - November 18th, 2008 at 6:38 pm

    I agree with viking zippy.

    Epic.

  3. Vadi - November 19th, 2008 at 5:33 pm

    Well on my laptop 8600M GT card that has 512mb memory, it says this:

    vadi@ubuntu:~$ glxinfo -l | grep GL_MAX_TEXTURE_SIZE
    GL_MAX_TEXTURE_SIZE = 8192
    vadi@ubuntu:~$

    which I *think* it means a 8192×8192 texture (dunno, got that command off the webs). So 4096×4096 should be a 216mb?

  4. dv747 - November 19th, 2008 at 6:42 pm

    Nice terrain, i cant wait to run around in there.

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