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Overgrowth a147 video changelog

September 6th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate initial character level of detail optimizations and fur effects. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to ...

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Overgrowth a146 video changelog

August 30th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate some new weapon combat and more blood improvements. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see ...

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Overgrowth a145 video changelog

August 23rd, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate new blood effects and some initial UI for when the level ends. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you ...

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Overgrowth a144 video changelog

August 16th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate some new block, dodge and throw-escape mechanics. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time ...

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Overgrowth a143 video changelog

August 9th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate new AI features and cascaded shadow maps. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time ...

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Overgrowth a142 changelog

August 2nd, 2011

This week I worked mostly on behind-the-scenes animation infrastructure. This is hard to demonstrate in a video, so I thought I would take the week off from the video format. The changes are: Animations can control character position and orientation (mobility bones) Mobility bones for kick, knee and punch animations Better rotation control for throw and stand-up animations Better target ...

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Overgrowth a141 video changelog

July 26th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate the new features including triggers, flinch for failed active blocks, and better AI blocking with reaction time. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum ...

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