August 2nd, 2011
This week I worked mostly on behind-the-scenes animation infrastructure. This is hard to demonstrate in a video, so I thought I would take the week off from the video format.
The changes are:
- Animations can control character position and orientation (mobility bones)
- Mobility bones for kick, knee and punch animations
- Better rotation control for throw and stand-up animations
- Better target prioritization and acquisition
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