Overgrowth a142 changelog

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August 2nd, 2011

This week I worked mostly on behind-the-scenes animation infrastructure. This is hard to demonstrate in a video, so I thought I would take the week off from the video format.

The changes are:

  • Animations can control character position and orientation (mobility bones)
  • Mobility bones for kick, knee and punch animations
  • Better rotation control for throw and stand-up animations
  • Better target prioritization and acquisition

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.

Thanks as always for all the support! See you guys in IRC and the forums.