Overgrowth Alpha 96
September 14th, 2010
Here is what is new in Overgrowth in the 96th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Overgrowth guest art spotlight - Huey
September 13th, 2010
This is a guest art post from Huey who sent us a series of his hand-drawn sketches which were inspired by Overgrowth. Huey is only 9 years old but I can objectively say that his drawing abilities already exceed mine. Along with letting us share his pictures, he was kind enough to share a few words with us about his ...
Overgrowth Alpha 95
September 7th, 2010
Here is what is new in Overgrowth in the 95th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Real life locations
September 6th, 2010
As I mentioned before, the locations for Overgrowth are inspired by real-life locations. While a lot of good research can be found online, there's no substitute for actually visiting places in person. Important aspects of the experience can be lost or misunderstood when relying solely on descriptions and photos. For example, I recently visited Yellowstone National Park while traveling ...
Wolfire's PAX Panel
September 1st, 2010
The gargantuan gathering of gamers known as PAX is just a few days away and those who have skimmed over the panel schedule may have noticed that Jeff and I will be giving a talk about the Humble Indie Bundle. This will be your big chance to catch the inside scoop about the inspiration and perspiration which led to one ...
Overgrowth Alpha 94
August 31st, 2010
Here is what is new in Overgrowth in the 94th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...