Overgrowth Alpha 95

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September 7th, 2010

Here is what is new in Overgrowth in the 95th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are some of the latest highlights from the SVN repository.

  • Improved skeleton and animation Blender export scripts
  • Added new skeleton in-game
  • Added placeholder animations for new skeleton
  • Added script control of animation timeline
  • Fixed root translation problem
Overgrowth Alpha 95
Test map

Thanks as always for all the support! See you guys in IRC and the forums.