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Overgrowth Alpha 96

Add Comment! By Jeffrey Rosen on September 14th, 2010

Here is what is new in Overgrowth in the 96th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are some of the latest highlights from the SVN repository.

  • Fix for MSVCP80D.dll error
  • Added spin kick animation
  • Added four spin kick impact animations
  • Added sweep animation
  • Added combat idle animations
  • Enabled second Robbert with alternate texture
  • Fixed morph target issues
  • Added animation event export to Blender script
  • Added attack impact message passing to angelscript
  • Animation movement can affect player movement
  • Added "negate quaternion" button to character rig
Spin kick v1.0
Spin kick v1.0

Thanks as always for all the support! See you guys in IRC and the forums.