Here is what is new in Overgrowth in the 94th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Progress was slower this week because both Aubrey and David were moving, but here are a few changes anyway:
- New Blender character rig by Nathan Vegdahl
- Reorganized visual studio project (split out OSS middleware into separate projects)
- Starting to use UnitTest++ for unit testing
- Better error message for incorrect working directory