GDC13 Summary: Animation Bootcamp Part 3/6
April 7th, 2013
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. How to Get the Most Out of Your Mocap Simon Unger ...
GDC13 Summary: Animation Bootcamp Part 2/6
April 5th, 2013
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. Developing Animal/Creature Movement Amy Drobeck, Senior Animator, WB Seattle Amy ...
GDC13 Summary: Animation Bootcamp Part 1/6
April 5th, 2013
In this series of posts, I will summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first day. These are reconstructed from notes and memory, and may not exactly match what the speakers said. Making an audience believe Jalil Sadool, Senior Animator, Dreamworks Jalil ...
Introducing SUMLauncher 3
April 3rd, 2013
This is a guest post from Aaron Jacobs, one of the masterminds behind the essential SUMLauncher! Hello! I’m Aaron Jacobs, the programmer for SUMLauncher, which is a tool designed to make management of an Overgrowth preorder as easy as possible. A few days ago we put out an update to SUMLauncher that we’ve been working on for a ...
Overgrowth voice control
April 1st, 2013
Here is the new Overgrowth video! Don't forget that you can help support us, try out our alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById('hs-youtube-jZK_O1M8PQY').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency ...
Exploring game design through technology
March 27th, 2013
This is a blog post adaption of my GDC 2013 Indie Soapbox talk, I hope you like it! I will link to the GDC vault video of it if it becomes publicly available. Working with technology can be intimidating as an indie developer. Isn’t tech the domain of AAA? How can we compete with their large teams of experienced ...
Art Asset Overview #39
March 23rd, 2013
In this Overgrowth Art Asset Overview, I show off the new arena I'm working on and talk a bit about the process of making it. I'm pretty excited with where we're at with Overgrowth, and I'm especially happy that there are no major hurdles in sight for us getting the game to beta. The Game Developer ...