Wolfire Blog


; Subscribe

Starting fur

June 18th, 2006

I basically applied the grass shader to Turner, and this is what he looks like! I am going to have to tweak it a lot to make it look more like fur (anisotropic lighting, edge highlighting, etc)

Read more 0

Grass rendering

June 14th, 2006

I thought the grassy areas were looking a little bit flat, so I started working on the grass rendering. It uses the same general principle as the old grass system (fin/shell volume rendering) but now it uses vertex and pixel shaders to look better and run faster.

Read more 0

Procedural texture blending

June 13th, 2006

I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce tiling artifacts.

Read more 0

Lugaru 2 movement

June 12th, 2006

All of the basic movement activities in Lugaru 2 are working now! Walking, running, crouching, sneaking, rolling, and jumping are fully functional. Phoenix (the Lugaru 2 game engine) uses a unique animation system that creates animations on the fly based on surface and physics information, and even the character's personality and current state. For example it is very easy ...

Read more 0

Announcing PhoenixUI (downloadable prototype)

June 6th, 2006

Hi, for those of you who don't frequent the forum, you probably don't know me. I am Jeff, David's twin brother and I have recently started working on Lugaru 2. I'll be updating my progress here and on the forums as is custom. On to the meat of my first blog post: As you might have ...

Read more 0

Rigging and animation

June 5th, 2006

Turner is now rigged (mostly) and set up with the physics-based animation system, so he can walk or run at any speed and in any situation and animate correctly. The screenshots I took really show the motion blur than the animation, but I will set up some animations later!

Read more 0

Textured Turner model

May 24th, 2006

Here is the Lugaru 2 version of Turner! This is his base model; we haven't added any fur shaders or other effects yet.

Read more 0