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Grass rendering

By David on June 14th, 2006

I thought the grassy areas were looking a little bit flat, so I started working on the grass rendering. It uses the same general principle as the old grass system (fin/shell volume rendering) but now it uses vertex and pixel shaders to look better and run faster.

11 Responses to “Grass rendering” rss trackback
  1. Wow - June 14th, 2006 at 2:10 am

    Great! This is a huge step to a new, realistic game style. In combination with fur and so on this will look fantastic (it does so already ;)).

  2. Nomikos - June 14th, 2006 at 4:01 am

    So, when can we expect you to release a tech demo? ;)

  3. Nuky - June 14th, 2006 at 6:29 am

    Wow, it looks nice! Both this and the previous blog post. Neat.
    The grass looks pretty, but maybe a bit “some chunk here, some chunk there”; which is not a bad thing, cause my garden looks like so too :P :P :P

  4. zatoichi - June 14th, 2006 at 11:42 am

    That is some nice grass. best looking game I’ve ever seen, and it’s not even done!

  5. tallyl.iii - June 14th, 2006 at 2:50 pm

    Beautiful, I’m just worried I won’t be able to run this on my baseline Intel iMac. :-\

  6. David - June 14th, 2006 at 3:11 pm

    It will be really easy to turn off any cosmetic features like motion blur, HDR, or grass, so that shouldn’t be a problem!

  7. Nazgul11 - June 14th, 2006 at 8:56 pm

    Wow… :O I think thats all I need to say.

  8. lokijki - June 16th, 2006 at 5:24 am

    This game is gonna be awesome! :D Also, I got a job so I can finally buy Lugaru 1.

  9. lokijki - June 16th, 2006 at 5:27 am

    Forgot to say: Could you make another video with the new grass in it? Its kinda hard to see in the pics.

  10. Cupcake - November 6th, 2007 at 2:46 pm

    Nice- I’m likin’ it.

  11. ralok - December 29th, 2008 at 11:55 pm

    will the grass grow

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