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Procedural texture blending

By David on June 13th, 2006

I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce tiling artifacts.

8 Responses to “Procedural texture blending” rss trackback
  1. Nazgul11 - June 13th, 2006 at 8:22 pm

    Sweet, its really starting to look more and more real. Great job! :D

  2. zatoichi - June 13th, 2006 at 8:27 pm

    kickass landscape, hope you can get to the top of those towers!

  3. Lisa - June 13th, 2006 at 8:40 pm

    The second screenshot is particularly great, as it shows off so much! This all looks fabulous!

  4. Eric - June 13th, 2006 at 9:55 pm

    yeah the second shot is great. It looks like a photo you would use advertising a game (just add a small village in the clearing ahead).

  5. Mike_Cuzins - June 25th, 2006 at 3:17 am

    hmm, i dont like the mountains that much, the look a bit unrealistic.
    dont make them soo pointy

  6. Pyros soul - June 25th, 2006 at 5:24 pm

    Really realistic, i like the “mesa” on the the top Picture in the top right corner.

  7. turner - July 4th, 2006 at 9:28 pm

    oh i dont like the mountains so much men

  8. turner - July 4th, 2006 at 9:31 pm

    i hope turner is going to look more preety than lugaru 1 :)

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