Procedural texture blending
I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce tiling artifacts.


I just added procedural texture blending to the Phoenix terrain; it now blends between different textures based on slope, and between variations of the same texture to reduce tiling artifacts.


Sweet, its really starting to look more and more real. Great job!
kickass landscape, hope you can get to the top of those towers!
The second screenshot is particularly great, as it shows off so much! This all looks fabulous!
yeah the second shot is great. It looks like a photo you would use advertising a game (just add a small village in the clearing ahead).
hmm, i dont like the mountains that much, the look a bit unrealistic.
dont make them soo pointy
Really realistic, i like the “mesa” on the the top Picture in the top right corner.
oh i dont like the mountains so much men
i hope turner is going to look more preety than lugaru 1