Lugaru 2 movement
All of the basic movement activities in Lugaru 2 are working now! Walking, running, crouching, sneaking, rolling, and jumping are fully functional. Phoenix (the Lugaru 2 game engine) uses a unique animation system that creates animations on the fly based on surface and physics information, and even the character’s personality and current state. For example it is very easy to change a character’s walk to be more aggressive, lethargic, cheerful, feminine, and so on. This means that all of the characters move differently, and all of the activities transition absolutely seamlessly into each other, for example running->rolling->crouching is just one fluid motion.
This system is still in fairly early development (it was rewritten from scratch last week), but it is already fully functional and shows all of the features described above!
Here is a short video showing Turner moving around using Phoenix animation (with motion blur turned off to show the animation better):
DOOOD THATS SO FRICKEN AWESOME!!! i love the rolling, very good job.
grrrr. i don’t like not being able to edit comments… when will the floppy ears be added?
one more … the “jumping” sound doesn’t sound a lot like jumping … are these sounds final?
Nothing is really final at this stage!
Sweet!!! th way the top of his body turns way before his legs is a bit weird, but otherwise, I am in awe
ok david GEEEZE, no need for that exclamation point.
Thats amazing… I can’t wait to see fur and stuff… if your going to add fur.. I can’t remember if you said you’d add it >.
Wow, so much better than I’d imagine!
So fluid, so realistic.
The only thing I find weird is when he turns around realy quick, cause it looks very ouchy, poor calf.
This is amazing.
Lugaru already had an unique charme, but this is absolutely thrilling. The new Lugaru will be so much fun to play! Hopefully there will be more exiting maps available for Lugaru 2.
Wow, amazing. Its so smooth! I can’t wait to see this progress!
Oh, and btw David, I liked the sun a lot too.
Like everybody else said, this is great. I can’t wait to see more in action. Last time I saw this, the day after you started rewriting it was already fairly smooth in running (thats all I saw), now it is leaps and strides better. Keep up the good work.
Absolutely beautiful. I wish you could have turned motion blur on though, as that’s something I really would enjoy.
Dude, I know you’re all mac-oriented, but you should try’n get this ported for the 360. (Or the PS3, but hopefully the game won’t take that long)
umm i can only hear it i cant see it for some reoson. i tried my dell too and when i open it up the window closed immedentally so i turned off the popup blockers and it still didnt work. please help me
It looks great, really fluent, but, there doesn’t seem to be any sidestepping/strafing. In a game where you pretty much need to face your opponent to fight, it would make a lot of sense to have sidestepping, like what the enemies could do it lugaru 1. They’d circle around you, which would get annoying because you couldn’t circle back. That woulda been cool, though.
MacWiggy: Maybe… That would require a publisher, so if someone approaches us, we’ll think about it.
blunts: have you tried installing Quicktime and viewing the .mov file?
StaffShock: I prefer the current system without strafing. It could be possible to add strafing as an option, but I think you’ll find that changing direction is much more useful than sidestepping.
I can’t remember, can you dive-roll to your right and left? That would be a nice alternative to strafing and a nice way to avoid thrown knives (assuming the AI can do that). I don’t know I would love to see that implemented though.
@MacWiggy: Nah, I’d rather if they didn’t pull another Bungie on us. Besides I could never (and don’t want to) imagine Lugaru in some XBox 360 case on my local GameStop’s shelf. No, it’s far better as a PC/Mac only game.
/me imagines controlling Lugaru with the Wiimote. o.0
I was crying of pure joy when I saw this .. screaming of awsomeness, wow watching that Video made my day complete.
@tallyl.iii: I totaly agree to your answer to MacWiggy, I don’t either want it to anything else then PC or mac .. Nintendo, PlayStation and those are having a fight over consoles, and I don’t want Lugaru to end up there.
I noticed he doesn’t look where the camera is pointing, i thought that was a nice touch in lugaru 1, made u feel like thats what he was seeing…
Very nice otherwise.
tallyl.iii: “Pull a Bungie?” ohh, you mean like Halo 2, Age of Empires 3, Deus Ex 2, BattleFront 2, Splinter Cell 2, And probably Stubbs the Zombie 2.
Nuky: /me imagines you using correct grammar and not being a lame-ass.
Arnt: Nintendo & Playstation are having a fight, but so are Apple and Microsoft, aren’t they?
Jeff: Put in strafing and they might consider it!
I noticed that he doesn’t seem to jump as high as in lugaru 1. THat was really fun.
Oh, did you now? Welcome after.
Strafing is just silly. Nobody realy strafes in real life. unless they have to… I think zelda solved that problem well by focusing. Hold Z (on the controller, not a keyboard, you silly.) to lock your focus at either an enemy or just straight ahead.
Did you just have an arrogasm!? That was correct grammar. Excuse me if english is not my first language anyways. “/me” is a command in IRC. Know what you’re talking about before you go offensive.
/mode #wolfireblog +b MacWiggy
/kick MacWiggy
Hi, the vid was pretty sweet, but one thing i found weird is how Turner runs. In Lugaru 1, it seems that Turner had a better running technique, than he does now. (sorry, i’m a technical sprinter). I have some good screen shots of turner running. But in Lugaru 2 his speed in relation to the way he runs seems weird to me, his quads and elbows should be reaching higher above the ground then they are. Also the introduction of his out fingers looks akward to me, and also he should have bigger muscles, for the kind of combat he does.
Damn, I should stop critisizing and start saying how much I love Lugaru, because it is the most amazing game, and intense fighter i have ever played. I will continue to metaphorically sit and watch the clock until Lugaru 2 is released.
The legs are a bit too long for my tastes. I liked how in the old game the legs were short and muscular. I do like the movements though.
Will the controls be the same? That would be helpful and cool.
They will be mostly the same, aside from more subtle differences like in the animal run or leg cannon.
When is it going to come out