Wolfire Blog


; Subscribe

Map Editor Mirroring

March 20th, 2009

One of our goals is to make the Overgrowth editors simple and intuitive to use. But, we also want them to be powerful. Sometimes these goals conflict. Back when we posted the map editor tutorial video, one of the commenters, Lhorkan, noticed that it was difficult to align a symmetrical roof and suggested adding a mirror object function. This was ...

Read more 0

BSi Is Back...Finally!

March 19th, 2009

Some of you noticed how Black Shades iPhone recently disappeared from the App Store. This was due to our recent switch from David's private iPhone developer account over to Wolfire's company account. We thought the switch would be instantaneous but four confusing days later, you can grab BSi on the App Store again. You can still catch it ...

Read more 0

Dog Weapons: Part Three, The Hammer

March 18th, 2009

This is the last blog in the series talking about the dog weapons I made a couple weeks ago. Here is the final weapon in that set. A massive war hammer This two-handed war hammer is unwieldy, but can cause catastrophic damage to even the most heavily armored opponents. This is the first clan specific weapon I have made for ...

Read more 0

Wind Sounds

March 17th, 2009

I started working on the sound effects for Overgrowth, and decided to start with the sound of air rushing past as the camera moves around the scene. Here's a short video of our wind sounds so far! Please feel free to watch it in HD. This is a good test for our sound system because it requires looping sounds ...

Read more 0

Overgrowth Alpha 18

March 16th, 2009

Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Aubrey has made a bunch of new art. Next week I think I will do an art dump and include a bunch of new stuff from Aubrey in the alpha as we have accumulated quite a bit of stuff to show you ...

Read more 0

OG Editor: Groups Versus Selections

March 15th, 2009

Because of all the exciting Overgrowth modding that's going on right now we wanted to go beyond the map editor tutorial video and editor controls post to clarify the difference between groups and selections. While groups and selections have the same behavior with respect to translations, they are distinct when it comes to scaling and rotations. Here's the ...

Read more 0

Dog Weapons: Part Two, Blades

March 14th, 2009

Following up my earlier post on polearms, here are three new bladed weapons that I finished last week for Overgrowth. One visual theme that ties a lot of the dog equipment together is the repeated use of rectangular shapes. This even carries through to their architecture. With these weapons you can see it with the studs on the handle, and ...

Read more 0