Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
John just got back from E3. You can see all of his pictures on our Facebook Page. He's going to write up some more on that pretty soon. With E3 just ending, Apple's WWDC is just starting! Luckily I received a student scholarship from Apple, so I will be attending this week. WWDC doesn't really lend itself well to photographs like E3 but I am way more excited about it. We should get Overgrowth up and running on Snow Leopard pretty soon, and I am really excited to test out the new Mac OS X developer tools.
In Overgrowth development news, here are a few highlights from the source repository:
- New xml file formats
- Decal saving and better hotspot saving
- Some bug fixes
- More physics editor stuff, but it's not ready yet for real use
- Added ragdoll flip recover for Rabbot
- Added aggressive rabbot
- New terrain simplification (OffTheGrid)
- Added Rabbot health
- Improved shove
- Added duck under shove move
- New cursors
- Bug fixes
To get some discussion going, what do you guys think about the new iPhone announced at WWDC today?