Pen and paper: next-gen design tools
January 5th, 2009
When designing algorithms for 3D rendering, it's often tricky for me to visualize what I'm doing. I find that if I stop for a few seconds and sketch the idea out using pen and paper, it helps understand how it all fits together. There are all sorts of computer programs that let you make charts and outlines really ...
Overgrowth Level Concepts
January 2nd, 2009
One challenge I have as the artist on Overgrowth is working with David so that each area can help tell the story of the game. As a gamer, I don't like having to sit through drawn-out cinematics when I could be playing. To help avoid that, I am working hard so that the visuals of each level tell you ...
Overgrowth Alpha 7: Mac OS X Hotness
December 29th, 2008
At Wolfire, we don't take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine tradition of weekly alphas and open development, I bring you Overgrowth Alpha 7! Following right on the tail of our unexpectedly hot post about why you should support ...
Overgrowth is #1!
December 29th, 2008
We finally have become the number one search result for Overgrowth! Thanks to turbochop in the secret preorder forum for letting us know! This sounds kind of dumb, but you would be surprised about the difference between the number one result on Google and the number two. One of the biggest things you learn in web development is that you ...
Why you should support Mac OS X and Linux
December 28th, 2008
Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think "5%? Why should I support a whole new platform when I could just blow some more money on brand advertising?" Obviously supporting Mac OS X and ...
Overgrowth in Igromania
December 26th, 2008
Hey guys, we just heard that Overgrowth was previewed in Igromania, the largest video game magazine in Europe! We are pretty much speechless. We're just a humble, indie video game company, and we have a full page in Igromania! One mantra we have at Wolfire is "What would Ron Carmel do?" He probably would shrug it off and keep ...
Concept Art to Finished Asset
December 25th, 2008
Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds. Making them in full color. While I really enjoyed creating them, they are only a small part of the concept work that gets done. The main purpose of concept ...