Concept Art to Finished Asset

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December 25th, 2008

Anyone who follows this blog will have seen a few of our highly polished concepts for characters in Overgrowth. I went all-out on these, detailing the grass or fur and backgrounds. Making them in full color. While I really enjoyed creating them, they are only a small part of the concept work that gets done.

Functional Concepts

The main purpose of concept sketches is to articulate our art direction to other people who want to help us. For example, recently we have gotten a few artists who were happy to help us work on Overgrowth. We need to give them stuff to work on, however, it is not practical to make highly detailed art for every single model we make. So what do I do? I try to make a concept that shows all the important parts of a model as fast as I can.

Here are a couple of examples to illustrate this point:

Buckler 3d model

This one was modeled by Vrav, who hangs out with us on IRC a lot. It is a buckler -- a small shield worn on the forearm.

Backpack 3d model

and this one was modeled by Pawan. It's a backpack designed and worn by the dogs of Overgrowth.

If you'd like to help the cause and have serious talent, feel free to contact us! As an independent studio, we are grateful for all the help we can get.