IRC Banner Live Chat
Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Why you should support Mac OS X and Linux

By Jeff on December 28th, 2008

Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think “5%? Why should I support a whole new platform when I could just blow some more money on brand advertising?”

Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal. I’m not an economist, just a humble engineer, but let me take a stab at an explanation.

First, here’s a breakdown of Lugaru sales by platform:

Lugaru Breakdown

From a short sighted, graph reading viewpoint, supporting Mac OS X and Linux directly increased sales by around 122%. However, this seemingly unbelievable number is actually understated. Here’s my attempt at an explanation in five points:

1. It’s good to be a big fish in a small pond
As a pretty niche independent game, Lugaru was never covered by PC Gamer, IGN, and other behemoth media publications. However, it was just large enough to get covered in a variety of Mac journals. One website, Inside Mac Games fell in love with it and posted about it all the time.

If you support Macs, even a small indie video game can rapidly spread throughout the community whereas the huge Windows market might just ignore you.

2. More platforms means more opportunities
As an indie video game studio, we don’t have many resources in the way of marketing. It’s embarrassing how much we rely on serendipity, for example, getting posted on fun-motion right when the admin decides to take a break, or getting called up by Igromania randomly.

We have had more than our fair share of Mac serendipity though. A recent example: Lugaru was promoted in MacHeist’s Giving Tree. This generated the equivalent of like three diggings worth of traffic. We were up to 30 requests / second at its peak and dwarfed any event in the history of our Google Analytics. If we didn’t have a Mac OS X build, we simply wouldn’t have had this opportunity.

3. Vocal minorities
Having a Linux build meant coverage on Slashdot. This of course generated huge interest in not just the Linux version of Lugaru, but the Windows and Mac versions too. Lugaru also made an appearance in a few Linux magazines. A lot of people heard about and supported Lugaru simply because we had a Linux build.

4. You can’t choose your evangelists
If you’re familiar with Guy Kawasaki’s philosophy of evangelism, this shouldn’t be any surprise. You’ll notice that a small minority of your users will go crazy with your game and spread it all over the place. On the internet, all it takes is one thread on a popular forum, and you’ve literally got hundreds or thousands of new visitors. Basically, a small amount of your users can make a huge difference for you, and they might be Mac and Linux users.

A notable number of the Wolfire fans who hang out in IRC and spread Overgrowth like crazy are Mac users and we would be much smaller without them.

5. You can’t choose your power users
In the same vein as the above, you never know who the movers and shakers are going to be in your community. In Wolfire’s case, we are forever indebted to Wolfire forum regular, Silb. He actually reverse-engineered portions of Lugaru and made a kick-ass, extremely popular replacement campaign for the game, providing a huge amount of extra content to other people. His single, epic thread has been viewed over a hundred thousand times.

Oh yeah. He’s a Mac user.

To conclude, if you’re not supporting Linux and Mac OS X from a philosophical standpoint or for the fans, at least do it for the money. If you don’t support non-Windows platforms, you’re leaving a lot of cash on the table. I don’t know about you, but I’m not in a position to just say f— it to a large community of people who want to support us.

  • Actually, Mac market share is more like 8 or 9 percent these days! :)
  • tannim
    I found Lugaru purely on accident while trying to find linux games. I'm mostly a windows user, but I'm trying to switch to linux (and failing) and it's a great incentive to give an operating system more of a chance if it has some decent games. Especially comercial games. Sure, I was after free games, but I actually bought Lugaru for windows with the intention of trying it more on linux in the future. Now if only the idiot hardware people could put out some drivers for for linux... though that is partially linux distributers faults for over 100 versions of the same thing that won't or barely support each other's programs.
  • Vishesh Handa
    I too found Lugaru while searching for some Linux related stuff. Now normally I come across a number of games and I wouldn't have paid any heed to this one (Actually I might have since it's an Inde Game), but then I saw that there is a linux distribution as well, and my reaction was some like "Oh .. wow !! Thats really good .. they actually took some time to port it to Linux which constitutes about 2% of the current OS market .. wow! I have to try this out !!"

    And then I did and I really really suck at it (The Game ) !!

    But I'm sure it's a really nice game for a person with good reflexes (or maybe I just need more practice!! )
  • Rorschach
    Well thank you Wolfire for supporting the Mac Base. We may be small but we're dedicated.
  • jamesmcm
    Lugaru is one of the best Mac games I've played (along with Avernum & Geneforge).

    I look forward to Overgrowth!
  • not impressed
    "Why I think you should spend a lot of money on writing multi platform code based on my anecdotal evidence that might end up generating more sales maybe due to the following reasons .. probably"
  • Vadi
    Thanks for the article!
  • Vadi
  • drizztmainsword
    I found Lugaru because I had known about David's other work when I was in middle school. I love what you guys are doing. This is pretty much my life goal :P.
  • GeorgeO
    Why support OS X at all? Who needs another proprietary system?
  • There are advantages no doubt about it. But what are the costs? How much time do you spend for each platform? Do you need more equipment? Do you need to learn other programming languages? When a bug arises do you only need to correct it in one place?

    Cheers
  • VengenceMkII
    Personally I don't really like macs but for the sake of expanding a userbase and increasing the possible audience I am all for it.

    I found Lugaru from a friend called Ozymandias. I however have no idea how he found Lugaru.
  • Richard
    Skip linux, just support OS X. Unlike Linux, OS X is written and maintained by AMERICAN programmers, and since the basis of OS X is open source, you are still supporting open source, without shipping jobs off to china and russia. Also, OS X is far more stable, efficient and user friendly than Linux, and it supports critical applications like iTunes and Quicktime, which Linux STILL has no support for.
  • Guillaume
    Wow Richard, that's pretty good FUD you have here. Thanks, that made me laugh hard !
  • It was actually the InsideMacGames podcast that first alerted me to Lugaru, and I've been following the blog ever since. Is great to see some decent game engine work that doesn't cost a million dollars a license (*cough* UE3 *cough*)
  • Chris
    @Richard: What do you mean? Linux is a worldwide volunteer effort. Some people do get paid to contribute to Linux when their employer sees the benefit of having Linux improved in some way. Some (many?) of these programmers are American. IBM (www-03.ibm.com/linux/) and Dell (www.dell.com/linux/) both benefit from Linux, are these not American companies?

    If you think that OS X is open source go ask Apple for a complete copy. I'll wait for the results. It contains BSD code which is BSD licensed. Companies are free to take that code and incorporate it into products, that's the main way that BSD differs from the GPL.

    As for support, stability and friendliness, YMMV but I've found it to be all three. If I were going to make a website that could expect any amount of traffic I'd probably build a LAMP stack (the "L" is Linux). I don't know how critical iTunes and Quicktime are, but I can watch Quicktime in VLC or Mplayer quite easily. For a media player there is Amarok or Songbird. And while userfriendliness is highly subject to taste, I believe that most of it nowadays is a smokscreen for just not wanting to even try Linux. Have you done that? Ubuntu is plenty friendly, the forums alone have solved about 98% of my issues after a single google; and those issues are few and far between.

    My advice, go give Linux a try and see if you're not impressed.
  • Richard, not to start a flame war, but GNU/Linux is also written by a lot of American programmers, and I'm sure a lot of code in OS X is also outsourced.

    Stability, efficiency, and user friendliness are arguable. The last one is subjective. The first two have plenty of counterexamples that would demonstrate OS X as less stable and less efficient.

    iTunes and Quicktime aren't critical applications. I've seen plenty of people who don't use them on their machines. Entire schools get away without putting those apps on their machines.

    All that said, I see no problem with supporting both GNU/Linux AND OS X.
  • Artur, while the cost-benefit analysis is important for any business to make, I am sure Wolfire has found that the benefits outweigh the costs. Quite a few game developers have found it to be true.

    As for effort, I found that it is quite easy to write cross-platform code. Write the code once, compile it anywhere. I'm using C++ and SDL. I can enter one command, and out comes two builds: GNU/Linux and Win32. Obviously it would be much harder for anyone who uses DirectX and Win32-specific code, but if you're running a business, it should be clear that you don't want to limit your marketing opportunities, so stop doing that. B-)
  • Rob
    @Chris,

    Actually, a fair amount of OS X is open source, and not just under the BSD license. Apple's contributed all of Darwin under an open source license, and have also open-sourced several other pieces of software (a Rendezvous implementation, CalDAV server, and a DAAP implementation among other things).

    OS X isn't 100% open source, but it's not as though they just added some BSD code to a closed-source system.
  • Anne
    Without encouraging a flame war, I thought this was a very intelligent approach, given the state of the economy.

    I doubt many indie studios can afford to take Richard's Lord of the Rings approach -- "One OS to rule us, one OS to bind us . . . " etc.
  • Sensei
    I found Lugaru through this post (and I don't run Windows) so mission accomplished!

    One question, though: if Turner is a ninja rabbit, why's he carrying a Scottish claymore? Did he get it from Ramirez?
  • Did I ever mention that I love you guys?

    There's been a pretty big cross-platform movement in the indie community lately, especially with the Ogre3d rendering engine (and its game engines). There aren't many reasons NOT to develop for multiple platforms, and while there is a limit to how far you should go...
    wherever your shaders will work, you should distribute. I've been hoping you guys would host a meetup or some kind of scheduled talk, and the multi-OS discussion might be one worth talking about, especially since you're one of the few development teams with experience going cross-platform (and because the Darwina folks aren't in the Bay Area, of course). I'm really happy to see that the Linux community has helped you to grow. You've helped us as well. It's a communist ... I mean mutually beneficial way to work!
  • Anon
    OK I've found an old (from late 2000) forum post by Todd Hollenshead http://tinyurl.com/7epccq where he says Q3 Linux sales were disappointing (found via an old Slashdot - http://games.slashdot.org/article.pl?sid=00/12/... ).
  • Yokai
    Part of the reason Lugaru was so successful on the Mac was because Mac users are for the most part desperate for good games. Macs were not built for serious gaming, and good games for OSX (such as Lugaru) are few and far between. Going multi-platform in this way will certainly help OG along.
  • Vijay
    Please change your blog color theme.. it's straining to eyes
  • Skofo
    @Richard: You're trolling, right? Please tell me that you're trolling. You're not -honestly- using Americanism, open source and iTunes/Quicktime to promote Macs, right?
  • Skofo
    Also, you guys hit the Reddit front page! http://tinyurl.com/8zax5n
  • robnopus
    First of all, I love this game. I am a teacher, and have introduced countless students, more mac users than windows, but some of each, to Lugaru and Wolfire. I found it through MacGamestore.com, and have played the additional campaigns as well. There is a growing trend among high school students, particularly juniors and seniors, to get mac computers for college. It's part fashion - macs are cool at the moment - and part practical - they can run windows apps well enough while also being able to run iMovie, iDVD, Garageband, and several others that are part of the package when you buy the computer. I am a huge Mac fan, and have been happy to see the user base expanding among this demographic. These are your lifetime gamers - once they are into something, they stick with it, and they always enjoy being on the cutting edge with something that others don't have - Lugaru is right up their alley. It's fun to be playing something that your friends have never seen, and it's cool to be the one passing it along to other new users. It's a potent portion of the market, and I've enjoyed actively promoting such a great game, regardless of the platform. I even gave a copy of it to a student of mine who spent major portions of last year in the hospital (and she was a windows user). Spread the wealth! And, by the way, when you provide something on multiple platforms, it gives a sense that you guys are totally professional, above the b.s., and capable of and interested in making your product available to everyone, which is a great way to be perceived. Thanks for a great game!
  • tahl
    hey, i found Lugaru while doing generic google searches for mac based games.
    As a mac user after playing Pandora games such as Bugdom, the old Cro-mag-rally and the eternal weekend warrior i found after the switch to intel besides the added productivity and size reduction there were few "play it for the sake of playing it" games that were entertaining, thus began the google searching. in my opinion the fellow mac user is being let down by our company in the terms that earlier this year Steve Jobs had told us that all new EA games would be released on mac i am yet to see all new EA games, this leads me to my final long winded contention; as much as lugaru is possibly one of the best, most entertaining and massively repayable we are still struggling to find games (no thanks to apple) and if you were to type in to google mac game versus windows game which would enable you to find lugaru first, if you want to give to the people talk to our friendly neighborhood google. i want to be able to google mac game and see luagru 3rd on the list after apple and EA.
  • nutracker
    Its pretty amazing that mac is so big part of the marketing...
  • 65% of our sells come from Mac users. Indie game developers really need to understand the opportunity of the Mac plateform!
  • Massimo
    First thanks for supporting Mac platform. I've know about Lugaru from Macheist promotion and now I can't wait for the second chapter :D
    I've just one suggestion: an updated version of Lugaru (before the release of Overgrowth) in a more os x style (a single .app) with the best contents created from third party supporters (such as the cited campaign) included.
  • Mike
    @Davie
    "Macs were not built for serious gaming..." Not true. Macs have not had many games because many of the original, and current, game engines have been built to use Microsoft's Direct X graphics API environments. While OpenGL is an older system (in some ways better than Direct X, and in other ways not as good) it has not had many good game engines developed on it so any developer looking to build a game for a Mac had to come up with their own engine.

    They just did like good business man and took the path of least resistance while coming up with the most profit; hence Windows only games.
    The same principal has happened with CAD software in relation to Mac and OSX. Vectorworks, Graphisoft both use software frameworks developed as part of the original Unigraphics CAD system which is Windows only now (as NX from Siemens). The Autodesk guys are just stubborn and profit driven.

    I'm new to a Mac but the more I learn about OSX; it's underlying principle technologies, coding environment, and API's; they seem to offer a great number of enticing benefits for all types of applications. From the ability to use a variety of languages, strictly separating the MVC model for ease of use with differing windowing environments, and the ability to port more easily to/from Unix and Linux the more enticing it becomes.

    Great article. Maybe other game developers and all types of software developers will take note.
  • Joshua
    Hmm, you know, I've always stuck with windows.
  • I agree completely that all platforms should be taken into consideration. If a game for OS X is like a big fish in a small pond, then a commercial game on linux is like a big fish in a puddle. I tend to ignore games that aren't playable under Linux nowadays simply because I grew sick of rebooting. Luckily I play a lot of Valve, Unreal, and Blizzard games which all have native versions or work well in Wine. (at the very least, windows-only developers, test your game in wine/crossover mac)
  • Diego Viola
    I only buy games that have native Linux support.

    I'm a Linux gamer and I have bought all id software titles (Doom 3, Quake 4, Enemy Territory: Quake Wars, etc).

    I'm currently waiting for Doom 4 and Rage to buy now, I hope developers will open their eyes and see that Windows is not the only relevant OS nowadays, we Linux users want to play too :)
  • mjb
    I have never heard of Lugaru, but I strongly support Linux.
  • fog
    I see a lot of people here taliking about "porting". Porting just does not work, especially when the company that does the port is not the one that wrote the game (look at Neverwinter Nights for example). You have to design the game with multi-OS compatibility from the start or it will simply cost too much... said that,great work wolfire!

    Now waiting for World of Goo and Overgrowth. :D
  • @Richard lol. trolling hard.

    Great post Jeff, hope see more games for Linux.
  • David Sanchez
    Hi! I found Lugaru under the Mac Heist Tree. It is an excellent game. I played all Christmas with it.

    However, I really wish there was a better build for Mac OS X. The one I am using is a PowerPC build, so it has to be played under Rosetta and performance is not as good as it could be.

    I really wish the new version Overgrowth provides better support for Mac Intel machines and more beautiful graphics. As Massimo posted, I would also like to see a better Mac build with extra packages included and a Universal app (or Intel build).
  • Rob Mosher
    Does supporting Linux on OS X include continued maintenance? At the moment the Linux client isn't working at all. At least for me and a few others.
    https://bugzilla.icculus.org/show_bug.cgi?id=3919
  • Linux-user
    In my opinion it's just ridiculous to only support one platform. Why should you force your users to use Windows? Why can't gamers just choose the operating system they want to use?

    I hate Windows and I don't want to use it, but game developers just force me to use Windows. I'm running Linux for everything, but I still have one PC dual booted with Windows only to be able to play those games. I want to get rid of that last Windows installation, but I just can't delete that Windows installation because of the games.

    I don't want to use Windows and I don't want to support Microsoft, I just want to play my games on Linux.

    When do game developers finally start releasing games for Linux, Mac OS and Windows? Is it strange Windows has such a big market share (although it fell under 90% for the first time in November 2008)? No, because we can't leave Windows. We just can't leave Windows, because we have to use it to play our games. If developers'd release their games (and other software) completely multi-platform, the market share of Windows would drop like a brick.

    Please developers, release all of your games for Linux, Mac OS and Windows. Please give your users a choice. Let them choose which operating system they want to use and don't force them to use Windows.
  • Fei
    Thanks for supporting us Mac users. I love my Macbook and it concerns me that more and more games are being released just for Windows, especially the free ones.

    I was talking on a Perfect World International forum about this (because the game wouldn't install onto my Mac even though I was using a perfectly good emulator) and he brought up this article. It's very informative, and I hope to share it with many more game developers that won't support Mac.

    Thank you again!
  • Another theory on why you should support the lower marketshare platforms:
    http://samablog.robsama.com/?p=2625
  • Now, if only we could get other studios to figure this out. It'd make their and my life easier, it would. I'd get more deals to port things over and they'd get more money overall. Honestly, I'd rather the indies supported us and we supported them. The games tend to be more fun these days from the Indie crowd. ;-)
  • I found Lugaru thanks to the MacHeist's Giving Tree, and I'm really looking forward to Overgrowth! So thanks a bunch for making a Mac version too - I really wish more game devs would do the same!
  • Fantastic article. Part of the reason why I believe good games do well on the Mac is because of the lack of games to start with. A good PC game will be smothered by the countless games already present, whereas a good game has a much stronger chance of recognition if released for OSX.
    It's a shame Multimedia Fusion 2 can't compile games to OSX, even if they were just using basic "wrapper" packages like all these new fangled games are using because I'd love to release my game for OSX. Even if its limited to Intel only.
  • Kevin
    As a matter of fact, Linux's market percentage is on a steady rise (as is Mac's).
    With user-friendly distributions like Ubuntu, its adoption on netbooks, and its long-standing tradition as a stable server OS, Linux is slowly gaining ground. 2009 looks to be an even better year, with added improvements to the kernel (butterfs on the way?) and the recession driving more users to make the switch from expensive alternatives.
  • Diego Viola
    Linux is the future, support it!
  • ongar
    the market share of consoles is so much bigger these days as normal computers. i alone bought game for 1000€ this last year, and i run linux as my main os @ home.
  • contrary to many posters above me, i think this article is a little weak. while i agree with others that i'd love to see more games for Linux and Macs. however, one must also be careful with the Vocal Minorities portion of their user-base. while there may be some of those group who cheer for your product, you may easily find yourself at the negative end of the minority's opinions. it becomes all the more important for you to make your alternate platform releases at least as good or better quality than the main trunk of your effort.

    for a company like yours i see two excellent ways you can generate revenue on alternate platforms. first, document the experience of developing for Mac and Linux in an open forum on your site. don't just scribble that you're doing it or answer questions on forums, but start writing articles proper, particularly in areas in which you encountered snags with your efforts and suggest solutions. this leads naturally to two other opportunities. first, become an expert in developing games on mixed platforms and give talks, charge for consultations, you get the idea. finally, if you're going to commit to generating a multi-platform game, why not commit to generating a multi-platform graphics/game engine? build it and figure out a good licensing model and help other games grow on your platform.

    best of luck!
  • We've had a similar experience with The Graveyard. Many more PC users download the trial version without buying the full version. But the conversion rate of the Mac version is a lot higher. Ultimately leading to near 50-50 sales, despite of the smaller market share of the Mac.
  • There is another point which makes porting a game worthwile: quality control. Porting to another architecture, compiler, endianness and so on will all help you to hammer out any bugs. Just ask the folks from Neverwinter Nights...
  • It's not just games - take Google Chrome as a horrible example. Who are the influencers today? Mac and Linux users. Who does Google put Chrome out for first? Windows users. There may be far more of them in raw quantity, but more of the people who count will be found NOT running Windows.

    Your arguments are dead on but apply to far more than games.
  • PondScum
    Great article. One thing to note is that several game publishers tried to jump on the Mac scene and grab some extra bucks back in the 90's. The problem they had was they just slapped together a "port" that was clunky and totally un-Mac-like and the Mac gamers, even though they were starving for games, rejected their crap ports. So the windows game devs got the idea that there was no money to be made in the Mac market. There is money to be made, but not for crappy, afterthought ports. If you are thinking of getting in on the Mac market, you should take that as a lesson of what NOT to do. Blizzard did it right with simultaneous development and with no dependency on DirectX and other Microsoft only code.
  • me
    50-50 because the MAC users have no choice but to come here to get a MAC game ? Windows users have way better games to play for free and not (legally free and illegally not free). The REAL market share is not 50-45, there are way more Windows users than MAC, that is not a question, so there are way more developers as well. A company should pay more salaries to hire developers for MAC, if the game is a universal platoform (Java, Falsh, etc...) then it gets easier for DEV and for the business. Why bother making a game for a low audience?
    PPL that use Linux go there also because it's FREE, and the games are FREE, why would Linux users want to pay for something when they chose it for the price in the first place ?
    Also consider that Microsoft is not really that pissed at those that actually use pirated copies, b/c it DOES increase their market, buy a cheap PC and install a "free" OS (Windows and Linux). Now you could install OSX on a PC , but Apple is trying to make it harder to do on every version, so you are forced to go with their uber-expensive hardware, not many ppl can afford that, stupid ppl will spend the money, smart ppl will say "let me get a EEEPC and let me install Linux or a copy of XP!"
    Also if ppl want to pay for a game they would choose it for a console "PLUG AND PLAY" baby, no hassle to install, no hassle to troubleshoot.

    Where are your ports for consoles ?
  • Hey,

    Let me know a good Linux Game controller.

    You can e-mail me @ jjmacey@jjmacey.net
  • Ryan
    Thank you for this article. It's usually hard to advertise a game for Windows users but some places will practically pay you to advertise your Mac game. Mac users are usually incredibly grateful for original, fun games and they are a huge, rabid fanbase with disposable income (because they can also afford Macs) and will not be upset dropping a few dollars on a game that only gets played during a boring class lecture.

    I've released a couple of games on Mac and Linux and the word-of-mouth advertising is usually nothing short of surprising every time.
  • Andy
    @JJMacey I hear that the Xbox 360 controller is quite good. So is the Sixaxis.

    Honestly. Who plays games on PCs these days?

    Look, you guys are doing great stuff. But seriously, port your games to a console - bigger gaming market share and healthy indie communities. The PC/Mac gaming industry is in decline. If you guys had this game on Xbox Live Arcade, I'd buy it for sure.

    I only use my Mac for work, browsing the interweb, h4x0ring the planet and for media.
  • rkoz
    I am surprised in a way that game developers wouldn't consider developing ONLY for linux. It would mean you would only need to code once, and you could include a customized "gaming linux" with the game, which the user could then load and dual boot with their OS of choice. Given the fact that Mac is now running on Intel hardware, there is no impediment to this approach.

    Certainly, if ALL gaming developers... well I get MS wouldn't consider this an option...were to help create a gaming linux distro they could code for, you would never need to worry any more about cross platform compatibility.
  • you are doing a great job supporting ports to mac and linux.

    Yes I accept that costs involving porting are high but they could be minimised if you use opengl or other open source softwares
  • palu
    Ryan "icculus" Gordon's "The Whys and Hows of Porting Software" (http://www.pyrogon.com/about/diary/2_26_2002.php) goes good with this.
  • bonerfart
    linux sucks, mac sucks & your games look like gay furry shit =)
  • Thanks for taking the time to check us out :)
  • Healey
    You guys are so friggin' nice =D
  • Anti-DRMintosh
    Don't support proprietary shit like MAC err DRM O$X.

    Linux is great but proprietary garbage needs to be thrown into an incinerator.

    Just because it's not Micro**** doesn't mean they are looking out for your interests.
  • I think if only we could get other studios to figure this out. It'd make their and my life easier, it would. I'd get more deals to port things over and they'd get more money overall. Honestly, I'd rather the indies supported us and we supported them. The games tend to be more fun these days from the Indie crowd.
  • Anon
    I say the following as a Linux user who bought Darwinia a few years ago (albeit at the shops) because I knew I could run it on Linux (I've never run it on any other platform).

    Does porting commercial games (clients - not servers) to Linux ever make fiscal sense in and of itself? It really gets me down when I hear about people spending time, effort and money to port their game to Linux and then not seeing the sales to justify the port (or hitting compatibility problems at some point down the line). After such incidents folks obviously do not want to touch Linux again let alone port their game to it. Additionally there's the vocal minority who will tear you to pieces no matter what you do (again I am sorry that this happens but I've seen similar bad behaviour elsewhere).

    The classic case that I heard about was Id software's Quake III. That was ported to Linux with big fanfare (and limited edition tin) but apparently did not sell well (can anyone post a link to someone official saying this? I've googled but can't find official word to back this up).

    Other sites say that Linux games don't sell as well compared to other platforms: http://gbgames.com/blog/2008/03/why-arent-there... .

    Finally some developers find the primitive Linux programming environment too hostile and off putting to make it worth their time to fight through doing a port ( http://braid-game.com/news/?p=364 a very long thread which has posts from real Linux experts like Ryan Gordon and Eric Anholt).

    It makes me sad to say this but perhaps its best for people to stick to OSX. Sure I won't buy your game (goodbye World of Goo...) but everyone knows Mac people buy more anyway...
blog comments powered by Disqus
Powered by WordPress ; Entries (RSS) and Comments (RSS).