Wind Sounds
March 17th, 2009
I started working on the sound effects for Overgrowth, and decided to start with the sound of air rushing past as the camera moves around the scene. Here's a short video of our wind sounds so far! Please feel free to watch it in HD. This is a good test for our sound system because it requires looping sounds ...
Overgrowth Alpha 18
March 16th, 2009
Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. Aubrey has made a bunch of new art. Next week I think I will do an art dump and include a bunch of new stuff from Aubrey in the alpha as we have accumulated quite a bit of stuff to show you ...
OG Editor: Groups Versus Selections
March 15th, 2009
Because of all the exciting Overgrowth modding that's going on right now we wanted to go beyond the map editor tutorial video and editor controls post to clarify the difference between groups and selections. While groups and selections have the same behavior with respect to translations, they are distinct when it comes to scaling and rotations. Here's the ...
Dog Weapons: Part Two, Blades
March 14th, 2009
Following up my earlier post on polearms, here are three new bladed weapons that I finished last week for Overgrowth. One visual theme that ties a lot of the dog equipment together is the repeated use of rectangular shapes. This even carries through to their architecture. With these weapons you can see it with the studs on the handle, and ...
Dog Weapons: Part One, Polearms
March 11th, 2009
I decided this week I would take a break from my modeling series and show off a little of what I have been working on. I am finishing up a bunch of 3D weapon models for dog characters and I am pretty happy with how they have come out. A spear I think that a normal dog soldier is often ...
Overgrowth Alpha 17
March 10th, 2009
Here is what is new in Overgrowth this week... If you are confused, please read our fancy FAQ. There are a few things I am excited to tell you guys about this week. 1) Continuing in the theme of moving towards combat, Rabbot can now be controlled smoothly with the mouse, Lugaru style. 2) We have hooked up a main ...
Greenhouse in the House
March 8th, 2009
We like to keep you guys informed about all aspects of Overgrowth, from software development to business development. You may have seen our previous post about indie friendly distributors and seen that Greenhouse was the last straggler for a long time and we were starting to wonder if they had gone the way of Manifesto Games. Luckily, I wanted to ...