Wolfire Blog


; Subscribe

GDC Is Almost Over

March 27th, 2009

Hey guys some of you have noticed that I haven't been online much this week. The reason is that I've been spending the past few days at the Game Developers Conference. This being my first time at GDC, I wasn't sure what to expect. I had hoped that GDC might allow us to meet some new people ...

Read more 0

Dynamic physics objects

March 24th, 2009

We've had the Open Dynamics Engine integrated into the engine for a while now, but we were just using it for fast sphere-mesh collision checks for the camera and Rabbot. Anyway, I decided it would be fun to use it to add some dynamic objects that could fall and interact with the levels and terrain. In the new alpha ...

Read more 0

Overgrowth Alpha 19

March 23rd, 2009

Here is what is new in Overgrowth this week. I am pretty excited about this alpha. There's some cool stuff we had a chance to blog about and some new stuff I will be announcing in this post. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Aubrey has ...

Read more 0

GDC Begins

March 23rd, 2009

As many of you know the Game Developer's Conference is happening this week. We are super excited because this will be our first time attending the glorious and chaotic festival that is GDC. GDC is easily one of the biggest gaming events in the world and it has special significance to indie game developers because it contains the marvelous ...

Read more 0

Overgrowth Console gets an Upgrade

March 21st, 2009

This week, I replaced the old console in Overgrowth with a new one I am pretty happy with. If you are a web developer you probably immediately recognize this console as the WebKit inspector console, which is used in WebKit based browsers like Safari and Chrome. The WebKit console is probably my favorite of all the Javascript consoles (compared to ...

Read more 0

Map Editor Mirroring

March 20th, 2009

One of our goals is to make the Overgrowth editors simple and intuitive to use. But, we also want them to be powerful. Sometimes these goals conflict. Back when we posted the map editor tutorial video, one of the commenters, Lhorkan, noticed that it was difficult to align a symmetrical roof and suggested adding a mirror object function. This was ...

Read more 0

Dog Weapons: Part Three, The Hammer

March 18th, 2009

This is the last blog in the series talking about the dog weapons I made a couple weeks ago. Here is the final weapon in that set. A massive war hammer This two-handed war hammer is unwieldy, but can cause catastrophic damage to even the most heavily armored opponents. This is the first clan specific weapon I have made for ...

Read more 0