As many of you know the Game Developer's Conference is happening this week. We are super excited because this will be our first time attending the glorious and chaotic festival that is GDC. GDC is easily one of the biggest gaming events in the world and it has special significance to indie game developers because it contains the marvelous Independent Gaming Festival where great games like Braid and World of Goo first grabbed some mainstream attention.
To set the tone for this week, the guys at Flashbang Studios (makers of Minotaur In A China Shop) treated a whole squadron of indie game developers to dinner. The usual suspects were there: Ron and Kyle of 2Dboy, Derek Yu of TIGSource, Daniel Tabar of Data Realms and many more. Here's a picture of our table:
From left to right we have Sebastian Badylak (from Shortfuse, the team that made Colosseum), myself, David, Phillip, Johan Hermeren (also from Shortfuse), Jenova Chen (from thatgamecompany, the team that made flOw and Flower) and Jeff.
We couldn't have asked for a better way to start the week.