Overgrowth Alpha 17

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March 10th, 2009

Here is what is new in Overgrowth this week...

If you are confused, please read our fancy FAQ.


There are a few things I am excited to tell you guys about this week.

1) Continuing in the theme of moving towards combat, Rabbot can now be controlled smoothly with the mouse, Lugaru style.
2) We have hooked up a main menu, so you can load levels easier, and do things like that (it is a very early first draft).
3) We have started some early scripting work. I want to talk about this in depth later, but basically, we have hooked up Google's V8 Javascript engine. Any command you type in the console is executed as Javascript, and we have exposed various parts of the engine to it.

I did not have time to include more user created maps, but recently there has been an awesome surge in community maps in the secret preorder forum. I am really excited about that and we will definitely be highlighting some of them soon.

We are continuing work on the animation editor and various other parts of the engine relating to combat, in addition to some bug fixes.

Thanks as always for all the support! See you guys in IRC and the forums.