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Art Asset Overview #39

March 23rd, 2013

In this Overgrowth Art Asset Overview, I show off the new arena I'm working on and talk a bit about the process of making it. I'm pretty excited with where we're at with Overgrowth, and I'm especially happy that there are no major hurdles in sight for us getting the game to beta. The Game Developer ...

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Overgrowth a198 video changelog

March 19th, 2013

Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire. document.getElementById ...

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High-quality text rendering

March 18th, 2013

I was just working on some text rendering for the arena intro and outro (which should be in tomorrow’s alpha video), and thought I would share how we handle that problem in Overgrowth. Almost every game uses text of some kind, but since most indie game programmers are not typography experts, there are a number of pitfalls that we ...

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Happy New Year!

January 1st, 2013

This was a great year! Here are some of the highlights of 2012: I finished the 64-page update to the Overgrowth comic that told the complete story of the Swordmaker. It took over a year to complete the update, working on it in my spare time. It was nice to finally finish this up so I could focus more on ...

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Art Asset Overview #38

November 10th, 2012

In this Overgrowth Art Asset Overview I show some prototype art assets I made to test out the idea of 2d/3d storytelling scenes. It was tricky to make these look decent when moving the camera around, but I think they came out okay. Judge for yourself: Be sure to watch it in HD! David and I are working on ...

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Art Asset Overview #37

October 25th, 2012

Here is the new Overgrowth Art Asset Overview video! This week, I worked more on testing and expanding the camp assets. I wanted to make sure I was able to make some convincing looking camps before moving on to different kinds of art that we still need. Be sure to watch it in HD! The main areas that need work ...

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Art Asset Overview #36

October 18th, 2012

As we move forward into working on more specific scenarios, David has asked me to make some assets for them. This first group of camp assets is not totally complete, but is still enough to make a simple scene. Be sure to watch it in HD! The camp in the video would be typical of dogs. Unlike wolves, dogs enjoy ...

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