Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a198 video changelog

Add Comment! By David Rosen on March 19th, 2013

Here is the new Overgrowth alpha video!

Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Added audience excitement system based on combat events
  • Added combat event system so level script can query what is happening
  • Added crowd sound that changes based on excitement
  • Added script support for looping sounds, and pitch/gain shifting
  • Added Elo-inspired player skill ranking and win-probability system
  • Added initial intro and outro text for arena career matches
  • Added new scriptable Freetype text rendering
  • Scroll wheel selection for objects under mouse wheel
  • Whoosh sound for missed or dodged attacks
  • Fixed problem with weapon sheathing on Linux
  • Tweaked jump animation
  • Improved camera rotation at level start
  • Fixed level editor decal-only or object-only selection
  • Improved performance and accuracy of decal projection
  • Fixed problem with splitscreen mode persisting in editor mode

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!