Factbook: Weapon Production
April 10th, 2014
Here is a new Factbook video on how most of the weapons in the world of Overgrowth are made: There are rare cases where other races make weapons, like how the swords in Lugaru were made by a rabbit! Because the steel is harvested from the crete, there is no need to melt iron ore in a blast furnace and ...
The Monk Comic
January 14th, 2014
There is a new Overgrowth comic that you can read here! I have been trying all sorts of things to improve my skills as an artist in the last 6 months. Part of that was learning a lot of new tools, but another aspect was to reevaluate the skills I was already good at, like painting, and to continue to ...
Overgrowth is now on Steam!
December 17th, 2013
Overgrowth is now available on Steam, at a temporary sale price of $24.99! Check it out here. document.getElementById('hs-youtube-UTJX-YY23b0').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border:none;' src='http://www.humblebundle.com/store/video/overgrowth?youtubeid=UTJX-YY23b0'\x3E\x3C/iframe\x3E" Be sure to watch it in HD! If you have already ...
Factbook: Useful Animals
November 26th, 2013
Here is a new Factbook video on the subject of normal animals, and how the humanoid species of Overgrowth interact with them: Working on the Factbook videos has made it clearer to me that there are still a lot of aspects of the Overgrowth universe that could be fleshed out, which has given me a reason to look into some ...
Art Asset Overview #42 and Factbook: Rabbit Habitation
November 18th, 2013
Since starting on Overgrowth, I have committed myself to some long-term goals when it comes to being an indie game developer. As I learned more about indie games it became obvious that there are areas that I need to work at to improve. One of the first things I identified as a pressing need was that I should learn how ...
Art Asset Overview #41
June 7th, 2013
In this Art Asset Overview, I show the concept for the main menu UI and talk a bit about some new software I'm using. For a couple of years, I've been interested in trying some alternate workflow methods, but I was concerned that the new assets wouldn't match up well with the older ones. However, I thought ...