In this Art Asset Overview, I show the concept for the main menu UI and talk a bit about some new software I'm using. For a couple of years, I've been interested in trying some alternate workflow methods, but I was concerned that the new assets wouldn't match up well with the older ones. However, I thought it was time to see for myself what it would be like to work with these new techniques:
Be sure to watch it in HD!
I bought 3D Coat because I had read on Polycount (my favorite 3D-artist forum) that it was the best program for retopology work (reducing a mesh from millions of triangles down to thousands). While 3D Coat does have some annoying workflow problems, it makes it easy to create some assets that would have been very difficult without it.
My concerns about the new assets looking very different turned out to be unfounded. While it would be possible to make something that looks very different, it's also easy to match the existing style. I have been hard at work on new metagame content and 3D models for next time. Be sure to check out @wolfire for realtime updates!