June 19th, 2013
Here is the new Overgrowth alpha video!
Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (as well as some that didn't make it into the video):
- Different arena game types; weapon spawns
- Player is handled as just one more arena fighter
- Added arena team colors
- Added multiple rounds for unarmed arena matches
- Added more levels to main menu
- Tintable Turner texture
- Blunt damage can cause face cuts
- Active block catches thrown weapons
- AI can dodge knife attacks
- Improved wounded stances while holding weapons
- Cannot passive block attacks from behind
- Added "ground aggression" parameter so low-level enemies are less likely to hit grounded opponents
- Added active block knockback
- Added "meta event" system for handling high level arena logic
- Added support for levels with no terrain and no sky
- Improved texture conversion speed on Linux
- Fixed challenge level logic
- Fixed "display text" hotspot
- Added "No Save" parameter so that temporary objects are not saved
- Added new temporary arena level
- Fixed leaked file handles
- Ctrl-shift-a selects all objects of the same type
- Fixed problem with group ids and colors
If you liked this video, be sure to subscribe to our YouTube channel.
Also, feel free to support us by preordering Overgrowth!