In this Art Asset Overview, I demonstrate some experiments with 2D/3D art: assets that are painted by hand, but have some 3D structure to support layering and parallax effects. We were thinking this might be an appropriate style for the Overgrowth “metagame”, where the player makes higher-level decisions, compared to the concrete moment-to-moment decisions of stealth and combat.
I’m experimenting with bringing some hand-painted assets into the background of the arena scenes, to visually distinguish important gameplay areas from cosmetic background elements, and to bridge the gap between the metagame and the combat. You can judge for yourself how well the idea is working by checking out the video:
Be sure to watch it in HD!
Next time I will show more work on the metagame UI screens! Follow our Twitter feed at @wolfire for realtime updates!