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DRM can be effective

March 6th, 2010

A couple of days ago I asked the question "Where does DRM come from?" From my perspective, DRM did not add up no matter how you looked at it. It is obviously bad for the consumer and conventional wisdom dictates that pirates can simply bypass it, getting a better experience. However, this is largely because one of my assumptions was ...

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Comic mega update!, pages 31-38

March 5th, 2010

This is a mega sized update for the Overgrowth comic. I did a bigger update this time for a couple reasons. Some of the past updates have been tricky, because I wasn't sure going in exactly how I would tell those parts of the story, but making this part was a lot faster because I had been thinking about ...

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Where does DRM come from?

March 4th, 2010

The DRM issue has been argued to death. I think at this point, pretty much everyone is in agreement that DRM is braindead -- game developers most of all. However, even though it is widely accepted that onerous DRM is a liability rather than an asset, publicly traded corporations continue to dream up more and more restrictive forms of it. It ...

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Drop the hammer

March 3rd, 2010

The Sword Breaker clan was known for their metal work and excelled at making armor. The Stone clan earned their name from cutting and moving large blocks of stone. These clans worked together to conquer a small settlement, but when the time came to allot a valuable granite quarry that also had ruins with steel, the only way to resolve ...

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Overgrowth Alpha 68

March 2nd, 2010

Here is what is new in Overgrowth in the 68th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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The dilemma of open development and polish

March 1st, 2010

We are big advocates of "open development": the philosophy of sharing all our information about Wolfire and Overgrowth with the public as often as we can. Each week we release whatever we happen to have in the SVN repository to people who have preordered the game. This has treated us well for our early development process, and I'm confident ...

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Comic update, pages 28-30

February 28th, 2010

Here is another update for the Overgrowth comic. I am having a fun time working on this even if though I only get the time to update it every so often. Thanks for all the support in IRC by the comic readers! It is great to hear that people care about the updates and are enjoying it. Does anyone know ...

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