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Overgrowth Alpha 68

Add Comment! By Jeffrey Rosen on March 2nd, 2010

Here is what is new in Overgrowth in the 68th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Here are a few highlights from the source repository:

  • Added terrain patch frustum culling
  • Re-enabled frustum culling for batched objects and decals
  • Lots of engine cleanup and refactoring
  • Added driver version and VRAM to hardware report
  • Matt improved Mac compile times with precompiled headers
  • Matt disabled Mac OpenGL error checking for increased speed
  • Streamlined shaders to be more efficient

Who is Matt? We will introduce him soon!

Overgrowth Alpha 68
This... is... OVERGROWTH ALPHA 68!

Thanks as always for all the support! See you guys in IRC and the forums.