Initial Movement Features
April 10th, 2010
There has been a flurry of new movement features added to the Overgrowth alphas recently so I decided it was time to make another video to show them in action. Many were mentioned in the alpha blog posts but in case you forgot, we've added: surface-based footstep noises, inverse kinematics to make sure Robbert's feet are actually placed ...
Overgrowth Soundtrack: Stealth 2
April 8th, 2010
We've uploaded another song to the Overgrowth Soundtrack playlist on YouTube. The songs are composed by the talented Mikko Tarmia and often feature Anton Riehl on the flute. Today it is my pleasure to reveal to you stealth track number 2. Be sure to do it justice by listening to it in HD. Unlike Stealth 3, which is controlled ...
The Wright Stuff
April 7th, 2010
Tonight we had the great honor to hear Will Wright, one of our favorite game designers, speak in Berkeley. He gave the room a lightning fast summary of his entire game development career and answered a number of questions. Here is a summary of the interesting takeaways we can remember. Will Wright and John Despite his huge success he is ...
Overgrowth Alpha 73
April 6th, 2010
Here is what is new in Overgrowth in the 73rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...
Where to find graphics research
April 4th, 2010
Since you guys seem to enjoy the technical posts I write about the visuals in Overgrowth, I would like to show you where I go to find out about graphics research for games. There are three main sources -- game developer presentations, tech blogs, and academic papers. Game Developer Presentations Presentations by game developers are useful because they demonstrate techniques that ...