Overgrowth Alpha 73
Add comment!April 6th, 2010
Here is what is new in Overgrowth in the 73rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Third-person camera can no longer go through things
- Movement speed changes on slopes
- SDL and Awesomium changes to reduce CPU load
- Initial jumping and air movement sound effects
- Fixed rigging editor loading and undo issues
- Added support for overshooting animation transitions
- Fixed bug when deleting non-collision objects (like plants)
- New crouch animation
- Better transitions to and from jumping state
- Improved fading between multiple animation layers
- Scriptable animation fade speed
- Better jumping up steep hills
- Added matrix orthonormalization in between keyframes
- Added initial inverse kinematics to keep feet in contact with uneven surfaces
- Added camera impact smoothing
- Installer should not require admin access
- Fixed dagger path in the object browser
Thanks as always for all the support! See you guys in IRC and the forums.