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Comic Final Update Aftermath

April 3rd, 2010

So it's been about a year now since we announced Small Tank. This year was a little bit milder, as we didn't receive any death threats on Meebo. However, we still seemed to have gotten a quite a varied reaction over our whale of a tale. Below are a few of our favorites. Anonymous: Instead of going on ...

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Quake 2 in HTML5

April 2nd, 2010

A while ago I wrote a blog post about WebGL's first appearance in WebKit. Since then, browsers have continued to evolve at a rapid pace. Earlier today, three Google employees released an implementation of Quake 2 that runs in your browser using HTML5, plugin free. Everything works: the sound, the AI, even multiplayer! I originally thought it was an ...

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Comic Final Update!

April 1st, 2010

It has fallen upon us to present the crushing conclusion to our first Overgrowth comic! I was really excited to iron out the loose ends in this story, and am grateful to the fans who have stuck with us over the months. I'm really happy with how it turned out. Sometimes it takes a lot of energy to create ...

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Reusing textures for multiple objects

March 31st, 2010

In my last two blog posts, I talked about temporary textures, and how to use those to make final textures. In this post I will point out some of the main reasons I am building assets this way for Overgrowth. This is the wall and pillar I am using as the main parts of a larger palace object. On the ...

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Overgrowth Alpha 72

March 30th, 2010

Here is what is new in Overgrowth in the 72nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's ...

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Internet DRM and the changing online world

March 29th, 2010

In the old days, it was pretty easy to identify DRM. When a game secretly installed dubious device drivers to make sure that you have the CD installed, that was clearly DRM. However, due to the recent internet DRM controversies I've noticed that the line between what is and isn't DRM seems to be getting a little blurry ...

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Overgrowth fan art spotlight - Chris Pollitt's Red Rabbit

March 28th, 2010

This is another guest art post from Chris Pollitt aka ^_^ on the forums. We've already bragged about him once for his amazing Rat Dude but now he's done it again with the new Red Rabbit. Below are the details he was kind enough to share with us about his development process. Rat Dude loaded into Overgrowth I ...

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