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Overgrowth Alpha 72

Add Comment! By Jeffrey Rosen on March 30th, 2010

Here is what is new in Overgrowth in the 72nd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Can now choose directory to install Overgrowth to on Windows
  • Overgrowth now writes to the proper documents directory on Windows
  • Added single-sided triangle mesh collision response
  • Moved player collision detection and response into scripting
  • Added scriptable debug drawing for lines and spheres
  • New movement collision response to handle stairs and other rough surfaces
  • Fixed sky gamma issue
  • Improved crouch walk animation a bit
  • Disabled camera rotation when game does not have input focus
Overgrowth Alpha 72
Robbert is watching you...

Thanks as always for all the support! See you guys in IRC and the forums.