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Art Asset Overview #11

April 8th, 2011

This week for Overgrowth (which you can preorder here) I finished the "hex" crete set, and started using a more defined schedule. Although any schedule has to be flexible, I have found setting dialy goals pretty useful now that I have worked out most of the kinks in my model pipeline. Be sure to watch it in HD! I also ...

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Half-done character skinning video

April 6th, 2011

A while ago I posted a video of half-done character physics, showing how intermediate stages of development can look very strange. Here's another video showing some early attempts at skinning, which is the process of attaching the character model to the animation bones: Be sure to watch it in HD! I hope you like it! A lot of these ...

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Overgrowth a125 video changelog

April 5th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate how Overgrowth is becoming more like a game, which you can just start up and play. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by ...

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Art Asset Overview #10

April 1st, 2011

This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to speed up development so that I can finish all the assets on time. Be sure to watch it in HD! Working on the new material sounds got ...

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Overgrowth a124 video changelog

March 29th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate some new pathfinding and jumping features in progress. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see ...

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Sound effects "Making of" teaser

March 26th, 2011

This is a guest post by Tapio Liukkonen, who records and designs most of the sounds for Overgrowth I would like to discuss the artistic side of making game audio. I'm not talking about music and voice acting, which are of course also important; I am speaking about sound effects. I have been recording and designing sound effects for ...

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Art Asset Overview #9

March 25th, 2011

This week I show a lot of the less exciting work involved in art production for Overgrowth (which you can preorder here). I spent a long time listing all the assets we will need, and testing some production ideas for different kinds of assets (most of which didn't work out very well). I made the list because I finally ...

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