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Overgrowth a123 video changelog

March 22nd, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate the new features that let the AI see and hear the player. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you ...

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Markuss' Old China Art Asset Overview

March 17th, 2011

This is a guest art video by Markuss, providing an inside look at his incredible Old China mod. Be sure to watch it in HD! You should definitely check out his YouTube channel to see more of his exciting projects. Use the widget below to subscribe to Markuss' up and coming channel: And use this widget to subscribe for more ...

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Overgrowth a122 video changelog

March 15th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David (@wolfire) took some time to illustrate the traditional changelog in video form for a122. Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth ...

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Art Asset Overview #8

March 13th, 2011

This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character. Be sure to watch it in HD! If you liked this video, be sure to subscribe below. Finding a good way to consolidate the different clothing meshes ...

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GDC Session Summary: Halo networking

March 11th, 2011

This is a summary of a GDC talk given by a senior networking engineer at Bungie, David Aldridge. In this talk he explained the core ideas behind the netcode in Halo 3 and how it was improved for Halo: Reach. This talk was two hours long, so my summary is quite long as well. The talk started with a practical ...

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Overgrowth Alpha 121

March 8th, 2011

This week I spent most of my time attending GDC sessions and associated meetings. Now that I'm done with that, I can work on Overgrowth full-time again! The only visible change in the alpha this week is a fix reported by Silverfish, that re-enables vertical movement in the editor camera when you hold the crouch key and press forwards ...

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GDC session summary: Battlefield 3 Radiosity

March 7th, 2011

I attended some great talks at the Game Developer Conference, so I'd like to summarize some of my favorites for you in blog post form. The first one was given by a senior artist at DICE, about: Radiosity in Battlefield 3 If you're not familiar with radiosity, it refers to bounced lighting -- for example, if you shine a ...

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